W
Wintermute()
Guest
Just a very quick one today for you very helpful GMS gurus
I have a object/sprite that when you press a key changes into another sprite (and back again when the key is released) both the default sprite and the changed sprite have collision masks made for them - and both look right, there is nothing different about the second sprite's collision mask or settings.
The collision detection works fine when the object's sprite is the default sprite, but as soon as the sprite changes on key press, the collision detection stops working, the mask is ignored.
Any ideas, gurus ?
Thank you!
W
I have a object/sprite that when you press a key changes into another sprite (and back again when the key is released) both the default sprite and the changed sprite have collision masks made for them - and both look right, there is nothing different about the second sprite's collision mask or settings.
The collision detection works fine when the object's sprite is the default sprite, but as soon as the sprite changes on key press, the collision detection stops working, the mask is ignored.
Any ideas, gurus ?
Thank you!
W