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Collision detection for rotating physics object

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Zabc

Guest
I'm trying to detect a collision between a kinematic object, and a rotating non-kinematic object. Simply making the kinematic object non-kinematic isn't an option for performance purposes and because the object is supposed to a particle of sorts so it looks better without gravity.

For collision detection with most objects I just used position_meeting, but for a rotating object I noticed the position bounding box doesn't get rotated along with phy_rotation. What would be a good way to go about accurately detecting this collision?

Thanks in advance
 
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