still does not workIf your gravity is pulling it down you are going to want to stop it with vspeed = 0 instead. Setting gravity to 0 just sets how much it accelerates per step. It doesn't actually stop it.
Can you post your code?
var lkey = keyboard_check_pressed(ord("A"))
var rkey = keyboard_check_pressed(ord("D"))
var ukey = keyboard_check_pressed(ord(" "))
var nkey = keyboard_check(vk_nokey)
///gravidade e colisoes
if !place_meeting(x, y + 1, obj_Ground)
{
gravity = 0.01;
}
else
{
gravity = 0;
vspeed = 0;
}
///movimento
if lkey
{hspeed = -5;}
if rkey
{hspeed = 5;}
if nkey
{hspeed = 0;}
BRUHHHHHHH im actually a dumbass thx <3For both sprites involved are the collision masks set up correctly? And are they both somewhat thick to prevent passing through.