N
NeonBits
Guest
Based on this thread: https://forum.yoyogames.com/index.p...stand-bbox_top-offsets-etc.59791/#post-360735
I didn't know we could "dot" a "collision check" nor make a collision check inside a noncollision check... and all in the Y-axis. It's like the opposite of the other. How does it work?
Code:
collisionA = instance_place(x + 1, y, all);
if( place_free (x + 1, collisionA . bbox_bottom + ( y - bbox_top )) )
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