ophelius
Member
To the Developers: Found a bug that when an object is activated after being deactivated(object enters the view), the collision no longer works for certain objects. The object is visible and behaving normally but the collision doesn't work at all. And it's very random, sometimes that object's collision will work depending on if it entered the view first before other objects, I can't seem to predict when the collision stops behaving normally. There's no bug in my code that would cause this since if the objects are all activated from the start and never deactivated first, the collision works fine.
I rolled back the runtimes to GM version 2.2.0.261 and the collision started working again perfectly. Any newer version after that the bug shows up. Feel free to ask me questions so you can determine what's causing it.
I rolled back the runtimes to GM version 2.2.0.261 and the collision started working again perfectly. Any newer version after that the bug shows up. Feel free to ask me questions so you can determine what's causing it.