Kezarus
Endless Game Maker
Hi good people!
I am thinking about a Colaboration Idea. It's like this:
I make the entire game rules and implement them in a "sprite-less" game. Sounds and particles will be added after, but menus, levels and gameplay will be on point.
Next, I will ask for an artist to team up with me and actually do the game's theme and sprites. Even choose the fonts and some layout changes. The name will be a mix of ideas, but we both have to agree.
But, here's the catch, after the general idea and plan layed out by the artist, we will agree on a price and I will pay for the art and publish the game on my own in Steam. I will develop the sound and particles while the artist comes up with the art. All the Steam revenue, if any, will be on my part. I get all the risk and the artist will be paid and credited.
Question: is it a good model? Could it be better? What do you feel about it?
I am thinking about a Colaboration Idea. It's like this:
I make the entire game rules and implement them in a "sprite-less" game. Sounds and particles will be added after, but menus, levels and gameplay will be on point.
Next, I will ask for an artist to team up with me and actually do the game's theme and sprites. Even choose the fonts and some layout changes. The name will be a mix of ideas, but we both have to agree.
But, here's the catch, after the general idea and plan layed out by the artist, we will agree on a price and I will pay for the art and publish the game on my own in Steam. I will develop the sound and particles while the artist comes up with the art. All the Steam revenue, if any, will be on my part. I get all the risk and the artist will be paid and credited.
Question: is it a good model? Could it be better? What do you feel about it?
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