C
ceerk.games
Guest
Hello, in these days I'm dealing with IAP on Android and iOS. I read different topics about the IAP but I'm finding some difficulties integrating the system in my game shop.
My game works like this: I have a "product.ini" with all the product information (name and price), once someone perform a purchase (with my game coins) I simply change the state of the product in this file. Here come the first problem, do I need to use the secure save to store the IAP information, or could I save these data in my "product.ini"?
Another thing that I can't figure out properly is: does the iap_ev_product give me information about the status of the product (purchased or not) in case of it's a non-consumable, meaning that I check, each time the player starts the game, which are the purchased items?
My game works like this: I have a "product.ini" with all the product information (name and price), once someone perform a purchase (with my game coins) I simply change the state of the product in this file. Here come the first problem, do I need to use the secure save to store the IAP information, or could I save these data in my "product.ini"?
Another thing that I can't figure out properly is: does the iap_ev_product give me information about the status of the product (purchased or not) in case of it's a non-consumable, meaning that I check, each time the player starts the game, which are the purchased items?