Geoff Jones
Member
Hi. I would like to get some feedback on the artwork for my upcoming RPG "Code of The Savage".
The game is inspired by the 80's classics Ultima 4-5 and the game/movement mechanics will function similarly. Sprite scale is not meant to be accurate, as was the case in the original Ultima games. The sprites are more of a representation of the object than anything else. Thanks for your feedback.
Ultima 5 screenshot from 1988 (16x16 sprites)
http://vignette2.wikia.nocookie.net.../Hassad.png/revision/latest?cb=20101003012028
The game is on 32x32 grid squares, and every sprite is a maximum of 32x32.
Paperdoll armour:
NPC's: These will have a black pixel outline in game.
The game is inspired by the 80's classics Ultima 4-5 and the game/movement mechanics will function similarly. Sprite scale is not meant to be accurate, as was the case in the original Ultima games. The sprites are more of a representation of the object than anything else. Thanks for your feedback.
Ultima 5 screenshot from 1988 (16x16 sprites)
http://vignette2.wikia.nocookie.net.../Hassad.png/revision/latest?cb=20101003012028
The game is on 32x32 grid squares, and every sprite is a maximum of 32x32.
Paperdoll armour:
NPC's: These will have a black pixel outline in game.
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