M
MasterOfTheYeetz
Guest
so basically my code doesn't work and it doesn't check if obstacles are repeating. WHY IS THIS CODE NO WORK??!?!?!?!??!?!?!?!?!?
GML:
if (global.speedmodifier > 1)
{
if (count == 1)
{
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite5, Sprite6, Sprite7, Sprite8, Sprite9 );
j.image_speed = 0;
j.image_index = 1;
if (!j.sprite_index = (Sprite5)) {
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite6, Sprite7, Sprite8, Sprite9);
j.image_speed = 0;
j.image_index = 1;
}
if (!j.sprite_index = (Sprite6)) {
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite5, Sprite7, Sprite8, Sprite9);
j.image_speed = 0;
j.image_index = 1;
}
if (!j.sprite_index = (Sprite7)) {
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite6, Sprite5, Sprite8, Sprite9);
j.image_speed = 0;
j.image_index = 1;
}
if (!j.sprite_index = (Sprite8)) {
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite6, Sprite7, Sprite5, Sprite9);
j.image_speed = 0;
j.image_index = 1;
}
if (!j.sprite_index = (Sprite9)) {
var j = instance_create_layer(room_width +100, room_height - 75, "Instances", oObstacle);
j.sprite_index = choose(Sprite6, Sprite7, Sprite8, Sprite5);
j.image_speed = 0;
j.image_index = 1;
}
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