T
teedoubleu
Guest
Gone is the option to name code blocks in DnD and the GML projects give you only ONE (sic!) "code block" per event.
I have objects that have thousands of lines of code in single event. In GMS1 its not a problem because I have the code separated into several neatly named code blocks.
What is the intended way of managing larger projects in GMS2? This is a serious issues that is really stopping me from even trying to port my project.
I have objects that have thousands of lines of code in single event. In GMS1 its not a problem because I have the code separated into several neatly named code blocks.
What is the intended way of managing larger projects in GMS2? This is a serious issues that is really stopping me from even trying to port my project.