Cloud Saving... Myth or Reality?

G

Gabriel

Guest
I know GMS does not support Google Cloud Saving, but still I have Cloud Saving code in my game, hoping that someday it finally supports that feature, because I know it is a massively requested one.

I also know that the Cloud Saving functions do actually (and only) work in the Amazon Fire platform, but I've just exported the final version of the new update for my Android app, ran it on BlueStacks, and here's what I've noticed in the command line that always opens up after exporting:


NOTE: The numbers you see after "got save game data" are actually values used to save/load game progress, which are stored in a single local file (the one I try to cloud synchronize).

[EDIT] Doesn't "got save game data" mean that the game actually managed to retrieve some saved data from the cloud?? o_O
 

The-any-Key

Member
Created a backend that makes this a little easier. You need homepage space with a php and mysql. But it works on all exports.
Search for webAPI on the marketplace.
 
Last edited:
Top