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Android Cloud Saving does not Work

Discussion in 'GameMaker Studio 2 Community Tech Support' started by harambe1, Nov 3, 2019.

  1. harambe1

    harambe1 Member

    Joined:
    Aug 7, 2017
    Posts:
    47
    Hi guys!

    I am trying to set up cloud saving for my game (which is on BETA test)

    I read and followed the instructions from the yoyogames docs about setting up cloud saving on Android but it really doesn't work for me. Here are some details about my situation:

    1. Log in and Achievements are working fine
    2. "Saved Game" option is ticked in play services console
    3. "Enable Google cloud saving" is ticked in IDE
    4. Google Licensing Public Key is correct
    5. I followed the codes in the docs as closely as possible
    6. I am using latest IDE, runtime, and Google play Services Extension

    Note that I can't see the debug messages on IDE because the Play Services only work on Apps downloaded from the Play Store itself, and I can't make a build on top of that because it's saying that the key is different. Any tips on how to solve this?

    Also, I saw in the Game Services console that in order for cloud saving to work, Drive API must be set up, but there is nothing in the docs about this at all. Is it really necessary?

    Thanks guys! cheers
     

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