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Team Request [CLOSED] Multiplayer Game

Neptune

Member
Hello! I'm looking for someone who:
- Is exceptional with networking/multiplayer server coding and theory, but is not too interested working on the other facets of gamedev (art, music, gameplay code etc).
- Fine with working closely with me or small team.
- Fine taking payment in the short term as "work for hire" or alternatively as a revenue share down the road.

I'm willing to accommodate:

- Moving engines if necessary
- Schedules aren't really important
- Covering any/all server hosting costs
- Covering any/all publishing or other outside commissioned costs
- Creating the gameplay

The target project would be starting by the end of this year, and complete within 18 months.
Please shoot me a DM if this sounds interesting, or if you have questions.
 

TheWaffle

Member
POSTED update lobbytest
Chat is working. Now I can focus on the game ....
The ping still needs work, But I got things connecting and chatting .....

Still needs design notes .....
ports required are 4224 and 4225 ..... can be edited in the .ini file, but that would be some work ...
later versions will have a full setup dialog to help with this ....

Maybe, I need to make it prettier ... instead of a list of IP addresses, maybe player names and ranks (to support a ladder system)
This is just a rough draft/tech demo ....

edit: the project file with the fixes has not been uploaded...
Before this "tool" can be marketable, It really needs some love

instructions:
- run 2 instances .... I will call them A and B later
- in each instance click multiplayer ....
- In "A" click New to create a new account (you can customize the name and password if you like)
In fact, maybe you need to as this may conflict with my own testing ....
- In "B" use the same login as "A" but click "Log In"
- At this point, "A" and "B" should be showing an empty list ... sorta ...
- In "A" click HOST or LAN to begin hosting ....
- In "B" click refresh to update the list of IP addresses
- In "B" locate the new address that was posted by "A" and check the check-box at the left
- In "B" click JOIN or LAN to connect to "A" .....
- If everything is working, you can send chat messages from "A" and "B"

EDIT: Game is functional. High Scores are saved. Everything seems to work, just a little clunky in places.
I do plan to rewrite this again, to make it better and prettier.; just not now.
Currently working on a PHP socket app and getting it to talk nicely to GM.
I do have a PHP chat app working without sockets. I plan to link that to ALL new projects
so I can get instant chat messages (to me) regardless of which project I am working on ... cool eh?
 
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