Valerie
Member
Hi everyone!
I hope everyone is safe and healthy. I've been doing a lot of experimentation with faux-3d effects in game maker recently, and was wondering what the possibility is for programming a 2D sidescroller, but using 3D assets in the background to provide detail, similar to old sega saturn titles like clockwork knight. I see a lot of examples of a 2D game with a 3D camera, but this isn't what I'm looking for. This would be a fixed perspective, standard 2d platformer, but with some 3d objects in the scene. I've included a photo reference.
Would this be done using standard 3D functions but with rendering the 2d to the surface? Or is there anyway to retain the programming functions of a 2D platformer, while still taking advantage of GM:S 1's limited d3d abilities?
Any help / suggestions to point me in the right direction would be super appreciated!
I hope everyone is safe and healthy. I've been doing a lot of experimentation with faux-3d effects in game maker recently, and was wondering what the possibility is for programming a 2D sidescroller, but using 3D assets in the background to provide detail, similar to old sega saturn titles like clockwork knight. I see a lot of examples of a 2D game with a 3D camera, but this isn't what I'm looking for. This would be a fixed perspective, standard 2d platformer, but with some 3d objects in the scene. I've included a photo reference.
Would this be done using standard 3D functions but with rendering the 2d to the surface? Or is there anyway to retain the programming functions of a 2D platformer, while still taking advantage of GM:S 1's limited d3d abilities?
Any help / suggestions to point me in the right direction would be super appreciated!
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