Panda_Iro
Member
Hello,
Is anyone having an issue where clipping masks in sequences do not use Alpha Channels correctly? The sprite in the MASK folder will control the clipping area of the SUBJECT, but only using the sprite's entire square boundary. It doesn't utilize the sprite's alpha, so even if there are transparent areas, they are not utilized / recognized at all. It's fully opaque rectangle or nothing. Any ideas?
Is anyone having an issue where clipping masks in sequences do not use Alpha Channels correctly? The sprite in the MASK folder will control the clipping area of the SUBJECT, but only using the sprite's entire square boundary. It doesn't utilize the sprite's alpha, so even if there are transparent areas, they are not utilized / recognized at all. It's fully opaque rectangle or nothing. Any ideas?