GMS 2 Client/Server Architecture



Didnt post an update for quite some time. Just wanted to let you know that I managed to get the whole communication done. So, NodeJS + GM works fine. I still didn’t mess with packet-order and resending packets, but this will happen soon. For now I messed around with the new iOS Networking.framework. Using a couple of apple devices I can now control clients in a single-view GM game by using NodeJS as a relay server.