CHROMATIC ASSAULT is a game I've been working on for about a month now, and today I've finished the demo! To put it simply, it's a twin stick shooter inspired by the likes of Geometry Wars, focused entirely on score with bright colourful explosions and many different enemy types. This demo features 8/40 levels, and 2/10 bosses. In this demo, 6 gamemodes are playable. These include: Frenzy - Get a high score within the time limit! Passive - No firing! Use your dodging skills and randomly spawning mines to kill clusters of enemies! Timeloop - Time instead of lives! Get hit and lose time, increase time by killing a number of enemies. Survival - A very difficult gamemode! Simply survive a level that increases in difficulty MUCH faster than the others, and reach a high score. Zones - You can only fire inside zones! Boss - Fight a boss! Bosses are very difficult, and will test your skills in crowd control to the max! I'd LOVE feedback on how I can improve the visuals! I really want to make it as eye catching as I can.