Canaroid
Member
Hi all,
Here is my current project, a medieval fantasy metroidvania (not very original but... ). It's a 2D platformer, in the Salt and Sanctuary genre, with mechanics borrowed from Dark Souls and other great games from the last few years.
Download:
You can test it here.
Synopsis : The game takes place in the world of Asmoran, when the continent of men is at the height of its power, using magic in everyday life, both to cultivate the fields and to wage war. It tells the story of a woman who has lost her family and is seeking revenge, but who will find herself facing another woman, who has an army and immeasurable power...
Description : The game is a metroidvania, with an RPG aspect (management of its inventory and stats, as well as its spells). The character learns new spells by going through the levels and observing the attacks of his enemies, some of which allow him to access new areas. The scenario is meant to be engaging but above all modifiable, with several choices leading to different ends, and I'd like if possible that quests don't be omnipresent, that the player let himself be carried away by the story (so a clean HUD and no fedex quests).
If you got some time to spend on it I would be really happy to see your feedbacks
Thanks for reading.
--NEW--
v0.01
I fixed one bug and improve the game:
-now the games don't crash when you try to level up
-the game is no more flagged as a virus by windows
v0.02
-camera improvement
-better resolution management
-new assets
v0.03
-first boss
-level design changes
-new assets
-adjustements (damage dealt by some ennemies, IA)
Here is my current project, a medieval fantasy metroidvania (not very original but... ). It's a 2D platformer, in the Salt and Sanctuary genre, with mechanics borrowed from Dark Souls and other great games from the last few years.
Download:
You can test it here.
Synopsis : The game takes place in the world of Asmoran, when the continent of men is at the height of its power, using magic in everyday life, both to cultivate the fields and to wage war. It tells the story of a woman who has lost her family and is seeking revenge, but who will find herself facing another woman, who has an army and immeasurable power...
Description : The game is a metroidvania, with an RPG aspect (management of its inventory and stats, as well as its spells). The character learns new spells by going through the levels and observing the attacks of his enemies, some of which allow him to access new areas. The scenario is meant to be engaging but above all modifiable, with several choices leading to different ends, and I'd like if possible that quests don't be omnipresent, that the player let himself be carried away by the story (so a clean HUD and no fedex quests).
If you got some time to spend on it I would be really happy to see your feedbacks
Thanks for reading.
--NEW--
v0.01
I fixed one bug and improve the game:
-now the games don't crash when you try to level up
-the game is no more flagged as a virus by windows
v0.02
-camera improvement
-better resolution management
-new assets
v0.03
-first boss
-level design changes
-new assets
-adjustements (damage dealt by some ennemies, IA)
Last edited: