A
Anomaly
Guest
I'm working on a new project idea with a limited number of instances off an object at any given time (3).
Each of those have 1 separate object instance that they create.
All these pairs are the same.
So there's 3 pairs of object instances "allowed"
No more than 3 pairs can be existing.
Some can be destroyed, but only 3 pairs should ever exist at one time.
When I destroy the first "parent" instance,
I need it's "child" to be destroyed as well.
This is the big problem.
I've tried a multitude of methods and know I have to use id's but I am having a very hard time working it out.
NOTE: There's nothing using the "parent" option in the object properties here.
Any help would be great.
Thanks!
Each of those have 1 separate object instance that they create.
All these pairs are the same.
So there's 3 pairs of object instances "allowed"
No more than 3 pairs can be existing.
Some can be destroyed, but only 3 pairs should ever exist at one time.
When I destroy the first "parent" instance,
I need it's "child" to be destroyed as well.
This is the big problem.
I've tried a multitude of methods and know I have to use id's but I am having a very hard time working it out.
NOTE: There's nothing using the "parent" option in the object properties here.
Any help would be great.
Thanks!