I have a controller object that is always checking of a player object exists. If it does not, it creates one after a slight delay. I recently added a powerup to my game that creates duplicate players (obj_dupplayer). I took away most of their code but have run into an issue where if an obj_dupplayer exists, it will assume an obj_player exists, because it is the dupplayer’s parent. How can I check if obj_player exists, not counting obi_dupplayer? Thanks!