Hi, I'm using gamemaker's built-in physics system, and i need to check if the object is or will be colliding with another physics object. The code I'm currenly using works great, however i collide with every sprite because i use collision_line. I have also tried using place_meeting, but that does the same- they check for collisions between sprites. I need to check for collisions between the built in "Collision shape". I know this must be possible as the collision event can detect this.