W
waysor
Guest
Hi all,
I am using the Chartboost SDK Extension by j_gonfer, from the GameMaker Marketplace. Using the extension, I was able to get Chartboost ads working on my Android app. However, when porting my app to iOS, the ads do not display. My Chartboost console says that the iOS Chartboost SDK has never initialized. Does anyone know what I might need to do differently on iOS than on Android to initialize the SDK using this extension?
The app compiles and runs just fine, without crashing, but Chartboost never initializes. In the app console output, the call to Chartboost Init does happen. I updated the appID and appSignature fields with the ones for my iOS Chartboost app.
The app is in testing right now. Is it possible that the iOS version for Chartboost needs the app to be released on the store, instead of in testing? The Android version worked fine during testing.
I am using Gamemaker Studio 1.4. My iOS testing device (iPod Touch) is using iOS 12.1.1. My Mac Mini (that my Windows computer sends the program through) is using macOS 10.14.1.
Thanks!
I am using the Chartboost SDK Extension by j_gonfer, from the GameMaker Marketplace. Using the extension, I was able to get Chartboost ads working on my Android app. However, when porting my app to iOS, the ads do not display. My Chartboost console says that the iOS Chartboost SDK has never initialized. Does anyone know what I might need to do differently on iOS than on Android to initialize the SDK using this extension?
The app compiles and runs just fine, without crashing, but Chartboost never initializes. In the app console output, the call to Chartboost Init does happen. I updated the appID and appSignature fields with the ones for my iOS Chartboost app.
The app is in testing right now. Is it possible that the iOS version for Chartboost needs the app to be released on the store, instead of in testing? The Android version worked fine during testing.
I am using Gamemaker Studio 1.4. My iOS testing device (iPod Touch) is using iOS 12.1.1. My Mac Mini (that my Windows computer sends the program through) is using macOS 10.14.1.
Thanks!