1
1R85
Guest
Hello everybody!
I use: Drag and drop. (No coding.)
IDE Version: 2.2.2.413 Current Runtime: 2.2.2.326
Game info: Low resolution game.
Room Settings / Camera Properties: Width 160x88px
Sprite size: 8x8px
Viewport Properties: 1600x880px
I want my character to stand/walk/land pixel perfect on "the ground", but with "Set Gravity Force" above 0 he starts off a bit below the upper line of the ground. (Like the gravity pushed him down a bit..)
I have the Force set to 0.2
And every time he jumps/flies he lands a little below the line.
I have also tried other values, like 1:
If he jumps/flies he will land in any 3 ways:
- a bit below the line (Boo!)
- on the line (Hurray!)
- a bit over the line (Boo!)
(Well 1 would be to strong a force anyway - but the changing result is strange...)
Is this a bug? Or did I mess something up?
If I set Force to 0 its ok, but then he wont land again when jumping
I use: Drag and drop. (No coding.)
IDE Version: 2.2.2.413 Current Runtime: 2.2.2.326
Game info: Low resolution game.
Room Settings / Camera Properties: Width 160x88px
Sprite size: 8x8px
Viewport Properties: 1600x880px
I want my character to stand/walk/land pixel perfect on "the ground", but with "Set Gravity Force" above 0 he starts off a bit below the upper line of the ground. (Like the gravity pushed him down a bit..)
I have the Force set to 0.2
And every time he jumps/flies he lands a little below the line.
I have also tried other values, like 1:
If he jumps/flies he will land in any 3 ways:
- a bit below the line (Boo!)
- on the line (Hurray!)
- a bit over the line (Boo!)
(Well 1 would be to strong a force anyway - but the changing result is strange...)
Is this a bug? Or did I mess something up?
If I set Force to 0 its ok, but then he wont land again when jumping
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