K
Kyle Rider
Guest
I have been searching for an answer to this for a while. All I can find is using object collision. I use tilemap collision checking for my maps.
My characters dashes, if I slow down the code it works perfect. So since it isn't an object collision system I can't use collision line and all that jazz.
Any tips?
My characters dashes, if I slow down the code it works perfect. So since it isn't an object collision system I can't use collision line and all that jazz.
Any tips?