M
MisterHyde
Guest
Hello,
I have a question regarding tilesets. I am currently trying to make a 2D platformer and I'm using tilesets for non moving things like platforms or obstacles. My intention was to have one tileset for all my platforms, one tileset for all my obstacles, so I can easily design my levels later on. However, when I try to change my current tileset, because I, for example want to add a platform in a different style, the levels I have already done look wrong, because all the tiles shifted (I hope you know what I mean).
In the picture the top one shows how I designed it with the original tileset and the bottom one shows how it looks after I change the sprite used for the tileset (in this case making it wider)
I think I know *why* this happens (The way I understood it was that GameMaker numbers the tiles from left to right, top to bottom, so if I add tiles to my tileset the numbers are off).
How can I solve this? I do not know how many platforms I need, so I cannot design my entire tileset before so the only solution I see are:
a) redesign my level, every time my tileset changes
b) create a new tileset for every new tile added
Both solutions seem far from optimal.
I have a question regarding tilesets. I am currently trying to make a 2D platformer and I'm using tilesets for non moving things like platforms or obstacles. My intention was to have one tileset for all my platforms, one tileset for all my obstacles, so I can easily design my levels later on. However, when I try to change my current tileset, because I, for example want to add a platform in a different style, the levels I have already done look wrong, because all the tiles shifted (I hope you know what I mean).
In the picture the top one shows how I designed it with the original tileset and the bottom one shows how it looks after I change the sprite used for the tileset (in this case making it wider)
I think I know *why* this happens (The way I understood it was that GameMaker numbers the tiles from left to right, top to bottom, so if I add tiles to my tileset the numbers are off).
How can I solve this? I do not know how many platforms I need, so I cannot design my entire tileset before so the only solution I see are:
a) redesign my level, every time my tileset changes
b) create a new tileset for every new tile added
Both solutions seem far from optimal.
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