S
Sion Grenet
Guest
I'm making a simple gravity-shifting 'auto-scroll' platformer (view follows a camera object not a player, player dies if out of view).
When I shift gravity so that I am walkng on the ceiling, the standing sprite of the player is inverted (up-side down) - but, the walking sprite remains the right way up as I have set it to change sprite when the right key is pressed. How can i make it so that when I press the right key when walking on the ceiling, it changes the sprite to the inverted walking sprite instead?
(The gravity shift is triggered by pressing two seperate buttons - one for going up-side down, and the other to go back to normal gravity)
Any help is much appreciated!
When I shift gravity so that I am walkng on the ceiling, the standing sprite of the player is inverted (up-side down) - but, the walking sprite remains the right way up as I have set it to change sprite when the right key is pressed. How can i make it so that when I press the right key when walking on the ceiling, it changes the sprite to the inverted walking sprite instead?
(The gravity shift is triggered by pressing two seperate buttons - one for going up-side down, and the other to go back to normal gravity)
Any help is much appreciated!