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DonMaklesso
Guest
So basically I have a basic multiplayer (server - client) in my game running on TCP protocol, but I wanted to see how it works on UDP. But when I do this (change from tcp to udp) client can't connect to the server, like it entered wrong IP (same result). Could you please tell me if I should change something more in my code instead of just replacing all "tcp" with "udp"?
Here's my server's create event:
and my client's create event:
Here's my server's create event:
Code:
var type=network_socket_tcp; //replace with UDP here
var port=global.port;
max_clients=7;
server=network_create_server(type,port,max_clients);
socket=noone;
var size = 1024;
var bftype = buffer_grow;
var alignment = 1;
buff = buffer_create(size,bftype,alignment);
Code:
var ip=global.ip;
var type=network_socket_tcp; //replace with UDP here
var port=global.port;
socket = network_create_socket(type);
connection = network_connect(socket,ip,port);
var size = 1024;
var btype = buffer_grow;
var alignment = 1;
buff = buffer_create(size,btype,alignment);