canispeaktodave
Member
Hello all!
Long time programmer, but first time Game Maker user! Been trying to make sure I can do all the bits I want to achieve in my game before starting the project. One of these things is, I want to be able to make pulsing walls, i.e. walls that expand and contract with music, as well as the colour of said walls changing. I've successfully done colour changing on sprites using image_blend and that is perfect. However, I wanted to use tiles to do the walls, and not sprites. It seems like these things can only be realistically be achieved with sprites.
Would this be the correct way to do it? It also appears the "correct" way to collide with walls is to use invisible sprites, so using actual sprites for the walls instead of tiles seems to make sense? These sprites will be a single colour so won't look odd over lapping. Will enlarged sprites (image_xscale, yscale) collide automatically using the collide event?
Thanks!
Long time programmer, but first time Game Maker user! Been trying to make sure I can do all the bits I want to achieve in my game before starting the project. One of these things is, I want to be able to make pulsing walls, i.e. walls that expand and contract with music, as well as the colour of said walls changing. I've successfully done colour changing on sprites using image_blend and that is perfect. However, I wanted to use tiles to do the walls, and not sprites. It seems like these things can only be realistically be achieved with sprites.
Would this be the correct way to do it? It also appears the "correct" way to collide with walls is to use invisible sprites, so using actual sprites for the walls instead of tiles seems to make sense? These sprites will be a single colour so won't look odd over lapping. Will enlarged sprites (image_xscale, yscale) collide automatically using the collide event?
Thanks!