Wonsubon
Member
I've been rather confused about the values of alarms. The docs weren't too clear from what I read from them either, so I ask is it possible to increase, decrease, multiply, and/or divide the value of an alarm after it has been set? Here's an example of what I mean by this:
Any advice and things to know on alarms would be great as well
GML:
// In the create event
alarm[0] = room_speed * 6;
//In collision event
alarm[0] -= 60;