Bacon&Onions
Member
I've been enjoying using sequences to make fluid animations.
I have a project where I've been using sequences to animate a character, and I'd like to give the player the ability to customize their look. Chaining their hair or maybe give them a new item in their hand.
Normally with a sprite I'd make the hair styles on different frames and change the image_index, or I'd choose what sprite_index to draw
But the documentation on how to edit a sequence has left me confused on how to reach into the nested list of do that.
Take this track panel for example.
How would I in game change the sprite sShoulders so I could replace it with a sprite with a necklace at a certain point in the game?
I have a project where I've been using sequences to animate a character, and I'd like to give the player the ability to customize their look. Chaining their hair or maybe give them a new item in their hand.
Normally with a sprite I'd make the hair styles on different frames and change the image_index, or I'd choose what sprite_index to draw
But the documentation on how to edit a sequence has left me confused on how to reach into the nested list of do that.
Take this track panel for example.
How would I in game change the sprite sShoulders so I could replace it with a sprite with a necklace at a certain point in the game?