GMS 2 changes in the angle of the collision mask (rotation of the collision mask)

Ido-f

Member
Also it doesn't actually rotate, rather it stretches to contain the rotated sprite in the still axis-aligned collision rectangle.
 

TheouAegis

Member
Also it doesn't actually rotate, rather it stretches to contain the rotated sprite in the still axis-aligned collision rectangle.
Supposedly gms2 will actually rotate it, at least with certain collision functions (while others treat it as a stretch). Was a post I searched for last night.
 
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