Yes, I've used some other methods for autotiling before but I was curious if there's a way to change the built in autotiling library with code, would be pretty useful but somewhy I am guessing it is not possible.What library are you using currently? Are you referring to GM's built-in automatic tiling that changes tiles based on surrounding tiles, or some script / DLL that fills in empty spaces in the room with tiles?
Your extension is pretty cool! It could definitely solve my problem. I was just curious if yoyo had a built-in functionality for autotiling with code(as they added autotiling in the level editor, adding a function to autotile and manage autotiling libraries in game would have been pretty useful).What would you like to change exactly? I have a free extension on the marketplace to programmatically work with 48-tile based tilesets, you may take a look and see if you can change it to your needs.
For in game, you could just write the code you need.Your extension is pretty cool! It could definitely solve my problem. I was just curious if yoyo had a built-in functionality for autotiling with code(as they added autotiling in the level editor, adding a function to autotile and manage autotiling libraries in game would have been pretty useful).
Yeah, yeah, I know it is possible, I've done it before on GMS:1.4, this was just to make sure there wasn't a new way On GMS:2 as autotiling is new.For in game, you could just write the code you need.
You can already modify tilemaps in code, that's all you need right?