Demo Centipede Recreated in a Week

Discussion in 'Made with GameMaker' started by Marigio300X, Jun 27, 2016.

  1. Marigio300X

    Marigio300X Guest

    So, a few weeks ago, my dad challenged me to remake an arcade game. I accepted, and started remaking Atari's Centipede. Within a matter of 4 hours, I had the centipede's movement recreated. In 2 days, the basic gameplay foundation (shooting mushrooms and centipedes) was created. The next day, I fixed a NUMBER of graphical glitches and began adding the Spider. At the end of the week, I had almost everything! (I forgot to put in the Scorpion and poisonous mushrooms.)
    download the exe file here:
    Download the source code here:
    EDIT: I originally had the wrong folder uploaded! I fixed the link to the source code.
    EDIT 2: Here's a compressed file for the source code:
    Last edited by a moderator: Jun 30, 2016
    Lonewolff and Roger Robertson like this.
  2. Otyugra

    Otyugra Member

    Jun 20, 2016
    Marigio's Centipede
    Written by: @Otyugra
    (This review was written based on the download version found on this thread on July 7th 2016.)
    ~ ~ ~
    ___When I purchased Atari's Greatest Hits Volume Two for the DS from a game rental store yesterday, I had no idea it would come in handy with writing a review. Having never played Centipede before (like most people who weren't alive during the first console generation or the golden age of the arcade), I decided to play Millipede on my new game collection and looked up info about the predecessor before playing this "demo." Centipede, for those who don't know, is like the more complex and awkward uncle to Space Invaders. Question is: is this remake worth your time or is it dwarfed by the game it tries to remake?
    ___The very second you finish downloading the game, it starts playing, and because there is no menus, the game literally starts. Basically, you are a white thing-a-ma-jig who shoots at giant bugs and mushrooms before they reach you. Centipedes zigzag down to you while spiders bounce around you, and some other bug causes even more mushrooms to spawn through out the field. Like the original, this is an arcade game to it's core; it is hard, addictive, and repetitive. There is enough going on that it is easy to see why this gameplay survives the test of time compared to games of the same era like Qix. Kind of like in Asteroid, this is an arcade game where you need to desperately look everywhere at once and time your shoots absolutely perfectly. Trying to shoot the little buggers in this remake is quite hard which for most will have the game be a little less fun and a little more frustrating. This is intentional by design and it keeps the game tense for when the the centipedes get closer and shooting gets easier. This tension is good, but in an era where there are thousands of freeware games to choose from, I would sooner go to the moon than choose a game that is as constantly frustrating as this. Arcade games sometimes ran opposite to the philosophy of powering up the player; Centipede laughs at the players by showing them that they can't even shoot at a stupid centipede. As a stand-alone game, this is repetitive, frustrating, and overly simple by today's standards.
    ___The graphics are basically the same as the decades-old arcade game yet worse! I think the creator made the mistake of changing the alias of the graphics, because everything is blurry which looks real bad when dealing with enlarged pixels. It is like what you would see if you got way too close to a texture in a first person Dreamcast game. You can tell what you are looking at, but there isn't much to see. Most of the screen is either blackness, or red and green mushrooms (what a terrible duo to use in a sprite; those are exact opposites and literally bother the eye). On top of that, the score sticks out awkwardly, unlike in the arcade version. The sad thing is, I would have preferred the Atari 2600's demake graphics over the ones actually found in this remake. On a completely different note, the sound effects are spot on and one of the highlights of this game. Marigio's Centipede has no actual music though.
    ___ @Marigio300X I appreciate you keeping things intact (since this is a remake and that is implied as a rule to the challenge), but I can't help but think about the many little changes you could have made to salvage this game. You could have fixed the colors of the mushrooms, changed aliasing, adding a background (a la Asteroids Deluxe), added a start menu, and so forth. Even if you made all of those little changes in the one week you had to make this, I still would not want to play this game, as it is not even in my top five arcade games from that era.

    In summary, I would not recommend this game to anyone unless you are a huge fan of Centipede and also so-happen to wonder what would happen if that game was slightly worse. Despite that, I feel like this is a good remake (aside from the missing content and glitchy centipede movement) that the creator no doubt but a lot of time and effort into trying to get it to be semi-polished. @Marigio300X I sincerely hope you my feedback helped and I hope you continue to work on this game. Don't be afraid to take creative liberties and make improvements where you see fit.
    ~ ~ ~

    The opinions and points of view offered in this review are not the opinions and points of view of the GMC Rad Reviewers, but from the author of the review. We are all humans; as such, we might have made a mistake or misinterpreted something when playing your game, so please share your thoughts of this review with us.

    Last edited: Jul 18, 2016
  3. Kousenai

    Kousenai Furry Flaebae

    Jun 20, 2016
    This is the GMC Rad Reviewers?
    You sound like you're running an international franchise.
  4. marius

    marius Guest

    strange o_O
  5. Marigio300X

    Marigio300X Guest

    Okay, First off, I didn't actually mean for people to REVIEW this game, as it's just something my dad wanted me to program to see how well GM:S could replicate old-school arcade games. Second, the game is NOT called "Dadchallenge", as that was just a filename so I didn't forget WHY I programmed it. Third, your review is very solid. I respect your criticisms, and look forward to you reviewing my ACTUAL games when I release them.
  6. Otyugra

    Otyugra Member

    Jun 20, 2016
    There are many reasons I choose to review your game, though I don't blame you for not expecting a review for this game, and I'm sorry if the existence of the review made you uncomfortable. By the way, you should have posted it in the Work in Progress section, not the Completed Games section, as this is not even a competed game. Incompete games don't get reviewed on this forum.
    1. Any public piece of media, whether tiny or grand, deserves professionally written information and opinions from a third party, because any public piece of media might be played by any number of passers-by. Those who consider checking out your game deserve to know if that game is worth their time.
    2. I made this review BECAUSE you didn't expect one. You made a decision posting your game here. Personally, I feel like it would be better if you made a blog post (on a different, more appropriate website) about your experience making the remake. I would have simply posted images of my work within the blog, because I believe a downgraded version of Centipede is not something I think people ought to spend their time playing. By posting your remake here, you are practically asking people to play your game, and I felt the kind thing to do was to warn people that this game is not really all that worth their time.
    3. I wanted to bring more attention to your game. It makes me sad when a game thread gets no replies.

    I'll be frank; I nicknamed it "Dadchallenge" as a joke. Simply calling it "Centipede" is confusing, so I'll change it to "Marigio's Centipede" in my review.

    Thank you! I look forward to your future games, and I hope they are all worth the player's time.
    Last edited: Jul 18, 2016
  7. Marigio300X

    Marigio300X Guest

    I hope so too. I'm currently working on one called "Curry and Masa", an endless platformer app that aims to change how smartphones use controller layouts. It has pseudo-random level generation (uses setpieces in a random, cohesive order) and 5 worlds to explore.
    Otyugra likes this.

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