Steam Celaria - 3D Parkour Platformer

Discussion in 'Made with GameMaker' started by Lewa, Oct 13, 2019.

  1. Lewa

    Lewa Member

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    Posts:
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    [​IMG]

    Celaria is a first-person racing parkour platformer in which the player races against the time on
    various tracks. Find the fastest path to the goal and take
    advantage of the enviroment in order to improve your runs as much as possible.



    Features include:
    Singleplayer Mode (25 maps with 5 difficulty levels)
    Online-Leaderboards
    Leaderboard Ghosts/Replays
    Map-Editor
    Online Multiplayer
    Workshop integration


    Website: https://www.celaria.com/
    Steam: https://store.steampowered.com/app/1081650/Celaria/
    Discord: https://discord.gg/7PfVUXV


    Images:
    [​IMG]

    [​IMG]
    [​IMG]
     
    Last edited: Dec 8, 2019
  2. lolslayer

    lolslayer Member

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    You released it? Man, what a journey this was, glad to see that you succeeded in finishing it. :)
     
    Roa and SnotWaffle Studios like this.
  3. SnotWaffle Studios

    SnotWaffle Studios Member

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    So awesome, just bought it. I remember trying this game out a while ago with my nephew and we both thought it was simply amazing.
     
  4. Toque

    Toque Member

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    Neat idea.
     
  5. Lewa

    Lewa Member

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    Last edited: Dec 8, 2019
  6. Siolfor the Jackal

    Siolfor the Jackal Member

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    Oh man, I forgot about this! Well done!
     
  7. SnotWaffle Studios

    SnotWaffle Studios Member

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    Nice, that update looks awesome!
     
  8. BattleRifle BR55

    BattleRifle BR55 Member

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    The update looks fantastic. Have you ever tested or considered adding some anticipation to the camera tilting when approaching a wall-run?
     
    Japster likes this.
  9. Yuriy

    Yuriy Member

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    Wow cool!
     
  10. lolslayer

    lolslayer Member

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    Looking good man, glad that you got shadows to work this well!
     
  11. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    Is this still being made with GameMaker? I thought I saw on Twitter some time back that you'd changed over to a custom engine... weren't you writing a Vulkan wrapper or something?
     
  12. Lewa

    Lewa Member

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    Not sure if tilting the camera in anticipation is a good idea. (Mainly as this could be a bit disorienting if this happens everytime you jump near a wall.)
    Though of course haven't tested it yet.

    I'm working on a custom engine however this game still runs in Game Maker.
     
    Last edited: Dec 9, 2019
    Nocturne likes this.
  13. Mert

    Mert Member

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    It feels like Mirrors Edge, but really a better version(at least for me).
    Congrats and good luck!
     
  14. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    Ah, coool! I thought it did, but wanted to check... Very cool game, and you should submit it to the YYG showcase! Oh, and we'd love to hear about how you made it so if you fancy writing one or more guest tech blogs talking about the game, we'd love to hear from you. Just contact me through the PM system here if you're interested. :)
     
  15. BattleRifle BR55

    BattleRifle BR55 Member

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    Well, you'd only want it to happen if you were to be landing on a wall within the next few frames instead of just being near one altogether.
     
  16. Lewa

    Lewa Member

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    Maybe.
    The reason the camera tilts only during the wallrun is so that you have an visual indication for it. (Otherwise it would be hard to tell if you got in contact with a wall and perform the said wallrun. Especially in the first-person perspective.)
    Especially important as you can perform a walljump from a wall. (And that's only possible if you actually perform the wallrun. Hence you need a visual queue when/where this is possible.)

    But i'll note the feedback. :)
     
  17. CyberTwister

    CyberTwister Member

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    That's really a good work : Congrats :)
     

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