Jezla
Member
Cave Lander
Cave Lander is a twist on the classic Lunar Lander game. Guide your lander deep into the bowels of the planet and land on the pad before your fuel runs out. Be careful! Land too rough and the lander will be damaged, leaving you stranded; miss the pad entirely and your fragile craft will explode!
What is new: The music track list is complete, and features 10 techno/chip tune tracks to add urgency to the levels. The game is essentially feature complete and is officially in the beta phase now. The goal for level 23 has been moved to make the level a little easier to complete. Menu navigation has been improved. There are new awards, and a screen to view the ones you have earned. I've also been working on some performance optimizations. Fixed a bug where it was possible to get stuck on the earthquake levels. The game now saves the progress of your previous play session, so you can resume where you left off, making it easier to play at your leisure but still achieve game completion awards!
What to expect: All twenty-five levels are finished! Levels progress in difficulty and complexity, but it's possible to complete them all. Some of the later levels are very challenging, so easy difficulty and pilot aids are available until you get your bearings. The GUI indicates your fuel, thrust, horizontal and vertical velocity, attempts, and score. Points are awarded based on how much fuel remains when you land. Finishing the levels cycles back to the title screen.
Controls: There are two control schemes available, select-able from the Options menu. The default, "Simple" controls are Left/Right or A/D to rotate the lander; hold Up or W to fire the engines. The "sticky" controls are more complex. While the rotation controls are the same, you must press the Up or W key to increase thrust by 25%, and press Down or S to reduce thrust. You may also use the number keys across the top of the keyboard from 1-0 to set the thrust to a specific level (10%-100%).
What is to come: Cave Lander will be free! As in, no charge to download and play! Additionally, thanks to the recent Humble Bundle, I hope torelease an HTML5 version soon. I may upload a build to itch.io so I can see if others are having the same performance problems I'm having with html5. There is still performance optimization to be done, and I may add keyboard navigation to the menus. I've decided to scratch adding options to adjust sound.
Any feedback is appreciated!
Last edited: