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teamrocketboyz
Guest
thank you dude for the feedback. glad the demo worked for you and it appears that i have ironed out the original problem.okay I played your demo.
It played well. Very smooth. No issues at all. But I still feel like I may not have gotten the full experience of it because I didn't play it using a gamepad.
Some feedback:
- Nice character. Although some might find it odd that it doesn't look forward, but instead stares at the player.
- Regarding player movements, you've got it all covered. The cat can hover, jump / slide off walls,swim and swing. All good. But I felt it moved a little slow and didn't jump high enough. Especially since it's a cat, I expected it to be more agile.
- The Keyboard layout was not comfortable. Pressing control and shift for actions felt counter intuitive. IMO, platformers work best with WASD for movement, and action keys on the right side, perhaps K, L or O.
- Pressing enter mid game to refer to the control scheme took me all the way back to the start.
I made it till the spikes a few times but couldn't get past it. Maybe I'll do better with a controller.
I think a more comprehensive tutorial stage with specific instructions would help player get used to the control scheme.
Anyway, good work on the game. Keep us posted on any updates!
i have taken onboard the commentsd you made about the movement speed and this has been made faster aswell as wall climbing is faster. i dont think i will be changing the jump height anytime soon as it affects the gameplay in a way im not satisfied with.
thank you once again.