Castlevania Fan Game

Discussion in 'Work in Progress' started by NimNom1234, Apr 13, 2018.

  1. Morendral

    Morendral Member

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    Or conversly you can make that variable set to a higher number and do counter_1-- each step and do an action when it reaches -1 exactly like a real timer
     
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  2. NimNom1234

    NimNom1234 Member

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    Thanks!
     
  3. NimNom1234

    NimNom1234 Member

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  4. Siolfor the Jackal

    Siolfor the Jackal Member

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    That... is a very misleading thumbnail image
     
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  5. nlolotte

    nlolotte Member

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    Agreed.

    @NimNom1234 What bugs are left in the game so far?
     
  6. NimNom1234

    NimNom1234 Member

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    Yeah, I felt bad after I uploaded it :/
     
  7. NimNom1234

    NimNom1234 Member

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    Theres still no vertical collision, and I'm working on enemy collision :)
    Also just some minor jank that I'm ironing out
     
  8. nlolotte

    nlolotte Member

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    do you mean vertical collision in the sense of jumping?
     
  9. NimNom1234

    NimNom1234 Member

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    I meant more like jumping through floors if you're underneath them
     
  10. NimNom1234

    NimNom1234 Member

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    I feel I've made the best decision
     
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  11. RangerX

    RangerX Member

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    You sure won't regret that decision buddy!
     
  12. nlolotte

    nlolotte Member

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    Good choice :)
     
  13. NimNom1234

    NimNom1234 Member

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    I know that no one is likely watching this thread anymore, but I just want to say that you guys were all right that I wouldn't regret my decision of stopping development of this game. It hasn't been long, but I can already tell the vast improvement in my skills with game maker. It took me 7 weeks to make that buggy, unpolished mess but now its taking me around 2 weeks to make demos far more polished and functional. I love all of this community, thank you :)
     

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