T
Taddio
Guest
Castle Mashers
Castle Mashers (working title) is my take on the "Tower Offense" genre.
It has a Single Player campaign and a 2-Players battle mode.
In Versus mode, the goal is simple, destroy the opponent base before he destroys yours!
You build units on one of the five lanes that lead to the opponent's castle, but these units will only engage in fights with opposing units that are one the same lane.
Each of the seven available factions (some are unlockables by in-game achivements) has 4 unique unit types:
- Archers: Can only defend the base
- Melee: Basic fighting unit, usually kind of slow and weak, but quick to build
- Mounted: Strong and fast unit, but slower to build
- Siege: Very slow to advance, vulnerable against melee attack, but ultimate damage against enemy base. Very long build time.
You can shoot your archers to defend your base, and there's also a way to repair it (as well as upgrading the archer's garrison)
This .GIF of dubious quality shows the menu page where you can select your faction:
And this screenshot shows a battle about to begin between the Aliens and the Vikings (yup, you read that right):
Ad this is a battle between Knights and the Vikings, on the Viking level:
There's a couple of modes that allow you to build units, and you can switch gamepad modes in-game. Each mode has it's pros and cons.
- Speed Mode: You mash the buttons as fast as you can. It's that simple, and can be very efficient. Very painful during long sprints, tho.
- Reflex Mode: Press the random button shown on screen as fast as you can. Good way yo rest after a Speed Mode Sprint.
- Brain Mode: Asks a random question (maths, general culture, etc) with 4 answer choices. The efficiency will depend on your wits alone.
The Single Player campaign mechanics are still being worked on, as I want to add quite a bit more strategy in there, but there will be a storyline intertwining between all 7 factions (Knights, Orcs, Vikings, Cavemen, Aliens, Night Prowlers and (of course) Zombies). Altough the graphics are very cartoony-looking, my plan is to have pretty crude/ironic dialogs, so it probably won't be a game for kids (in the dialogs, anyway!).
I'm planning to release a demo soon with pretty much all the 2-Players mode in it, and maybe a couple single-player missions, so I will keep posting updates here as I get further down the road with it.
Let me know if you have thoughts, questions or comments!
Cheers
Castle Mashers (working title) is my take on the "Tower Offense" genre.
It has a Single Player campaign and a 2-Players battle mode.
In Versus mode, the goal is simple, destroy the opponent base before he destroys yours!
You build units on one of the five lanes that lead to the opponent's castle, but these units will only engage in fights with opposing units that are one the same lane.
Each of the seven available factions (some are unlockables by in-game achivements) has 4 unique unit types:
- Archers: Can only defend the base
- Melee: Basic fighting unit, usually kind of slow and weak, but quick to build
- Mounted: Strong and fast unit, but slower to build
- Siege: Very slow to advance, vulnerable against melee attack, but ultimate damage against enemy base. Very long build time.
You can shoot your archers to defend your base, and there's also a way to repair it (as well as upgrading the archer's garrison)
This .GIF of dubious quality shows the menu page where you can select your faction:
And this screenshot shows a battle about to begin between the Aliens and the Vikings (yup, you read that right):
Ad this is a battle between Knights and the Vikings, on the Viking level:
There's a couple of modes that allow you to build units, and you can switch gamepad modes in-game. Each mode has it's pros and cons.
- Speed Mode: You mash the buttons as fast as you can. It's that simple, and can be very efficient. Very painful during long sprints, tho.
- Reflex Mode: Press the random button shown on screen as fast as you can. Good way yo rest after a Speed Mode Sprint.
- Brain Mode: Asks a random question (maths, general culture, etc) with 4 answer choices. The efficiency will depend on your wits alone.
The Single Player campaign mechanics are still being worked on, as I want to add quite a bit more strategy in there, but there will be a storyline intertwining between all 7 factions (Knights, Orcs, Vikings, Cavemen, Aliens, Night Prowlers and (of course) Zombies). Altough the graphics are very cartoony-looking, my plan is to have pretty crude/ironic dialogs, so it probably won't be a game for kids (in the dialogs, anyway!).
I'm planning to release a demo soon with pretty much all the 2-Players mode in it, and maybe a couple single-player missions, so I will keep posting updates here as I get further down the road with it.
Let me know if you have thoughts, questions or comments!
Cheers
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