P
piksil_demon
Guest
so i was following this tutorial-
i tried my best to adapt it to the game im makeing, but for all the cases i put in my step event it said it needs to be a constant. what did i do wrong? heres my player info-
Information about object: obj_player
Sprite: spr_player_right
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:
state = state.normal;
hp = 10;
atk = 10;
spd = 4;
ammo=1000;
randomize();
Step Event:
execute code:
switch (state)
{
case state.normal: scr_normal(); break;
case state.ranged: scr_ranged(); break;
case state.melee: scr_melee (); break;
}
Information about object: obj_player
Sprite: spr_player_right
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:
state = state.normal;
hp = 10;
atk = 10;
spd = 4;
ammo=1000;
randomize();
Step Event:
execute code:
switch (state)
{
case state.normal: scr_normal(); break;
case state.ranged: scr_ranged(); break;
case state.melee: scr_melee (); break;
}