Genesys Generation
Member
When I use the function path_start like this: path_start(circuit,velocity,path_action_continue,true);
When completing each lap the cars kind of jump (I don't know if it's the right term in English), see the image below (I couldn't upload straight here, because the image is a gif):
https://imgur.com/mPWD4dY [/IMG]
I did some tests and realized that this jump directly influences the lap time.
At first I thought this was because the moment the car touches the finish line I change its speed to make a new lap time, but even the speed being unique jumps happen.
Modifying the use of the function path_start (path_start(circuit,velocity,path_action_stop,true);, with that I have to start the function every time the car collides with the finish line) I neutralized the jump, but this generated other problems for the operation of my game.
How to stop cars from making this jump?
When completing each lap the cars kind of jump (I don't know if it's the right term in English), see the image below (I couldn't upload straight here, because the image is a gif):
I did some tests and realized that this jump directly influences the lap time.
At first I thought this was because the moment the car touches the finish line I change its speed to make a new lap time, but even the speed being unique jumps happen.
Modifying the use of the function path_start (path_start(circuit,velocity,path_action_stop,true);, with that I have to start the function every time the car collides with the finish line) I neutralized the jump, but this generated other problems for the operation of my game.
How to stop cars from making this jump?
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