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Feedback Card Hog - card-based dungeon crawler (Android/Web DEMO)

Discussion in 'Work in Progress' started by SnoutUp, Sep 26, 2019.

  1. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Card Hog is a Look, Your Loot! and Dungeon Cards inspired grid crawler with light RPG and deck building elements. Player moves a character card around, picking up weapons, fighting enemies, collecting items and using skills.

    Android | Web | Twitter

    fixedPoison.gif

    There are different card combinations to explore and I'm trying to add more surprises (mostly pleasant ones) for the player.

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    Current features:
    * Endless game mode
    * Three bosses
    * Dozens of different enemy, weapon and skill cards
    * Basic card upgrade system
    * Temporary mouse-drawn art (which some people like ¯\_(ツ)_/¯)

    [​IMG]

    I'm working on a way to split some of the cards into a character-based specialty system and add more progression mechanics. Also in plans: fixed length "story" mode, NPC with light quests, more cards and their combinations, achievements, unlocks and all that jazz!

    Android | Web | Twitter

    Try it out and let me know what you think! Feedback and all kinds of ideas are very welcome!
    Cheers!
     
  2. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    New enemy with multiple chaining (poop) mechanics.

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    And a skill for player to do the same attack!

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    RefresherTowel likes this.
  3. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Took me way too long, but finally coded in quest system, tied it with NPCs, bosses, rewards and mashed all of that together into a short (lame) story to test everything out.
    Available now in both platforms!
    Code:
    case S01E00:
        QuestInfo(_quest, _s("Help!"), _s("So many enemies around,\nI am lost and alone!\nCan you help?"), _s("Sure thing!"));
        QuestReq(_quest, Req(STAT_MOVES, 10));
        QuestRew(_quest, RewardCreate(REWARD_CARD, CardParams("kisses", 0, 0, 0, 0, 3), true));
        QuestNpc(_quest, "Damsel", sprite_card_pig_damsel);
    break;

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    mamacato likes this.
  4. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,128
    I like your cards.
     
  5. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Different characters with their own card sets are now available in Android version (Story mode only for now)

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    mamacato likes this.
  6. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Character perks are now available in both wen and Android versions! Get a passive boost to make your adventure easier. NPCs will now drop useful items too.

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    Most important perk ever - move around without attacking anything and bore enemies to sleep.

    [​IMG]
     
  7. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
  8. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Playground mode is now available on Steam demo! Together with a few bug fixes and balance changes (shovels got stronger and locked perks are not being active).

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  9. SnoutUp

    SnoutUp Member

    Joined:
    Jun 20, 2016
    Posts:
    299
    Card dealer will be the new way to add cards to the deck and spend some coins.

    [​IMG]
     

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