Hey everybody, I wanted to spark up a discussion about AI Theory, as it pertains to card games. As I understand it: AI Players ("Computers") will basically perform actions in a sequence, as do Human Players. That sequence depends entirely on the game (and I don't want to pidgeon-hole this discussion to "Casino Games" or "Playing Card" games) but for the sake of an example: Draw a Card Bet Play a Card Easy, right? What I'm having trouble working through is how to design an AI which is realistic/fun to play against. I can comprehend a "dumb AI" which makes decisions at random. I can also comprehend a "smart AI" which analyzes the options available to it, and makes the best move that it possibly can (in order to win the game.) Neither of these seem like they would be much fun to play against, and both have a critical flaw... How would you (yes, you) go about designing an AI to make decisions in a realistic way. Make mistakes, but also try to win. There's surely 1,000 ways to do this, so let's talk design.