Again, the game has changed dramatically since these initial posts. This is what it looks like now: The alpha is now available on itch.io! https://adrianmanser.itch.io/captainsway ____________________________________________________________________________ Captain's Way is a game I've been working on on-and-off for the last 2 years in GameMaker: Studio. I've already been publicly developing it over at the tigsource forums; you can see my progress so far here: https://forums.tigsource.com/index.php?topic=57915.0 The easiest way to describe CW is FTL meets Captain Forever. A fancier way of explaining it is.... Captain's Way is a mix of hard hitting real time ship-to-ship combat and tactical crew management with an emphasis on player-driven, emergent situations and stories. The player takes control of a spaceship captain charged with smuggling a crew out of a war-torn star system filled with corrupt alien factions and other deadly lifeforms. Modular, physics based ship to ship combat: Every booster, floor and wall tile of your ship can be blown off, altering how your ship flies and shoots. Having a wall blown apart can result in dire consequences for your crew. Build your ship: Design, upgrade and repair your ship as you progress through the stars in order to deal with more elite enemies and larger fleets. Unlock better parts as you progress through the game. A randomly generated star system: The star system is generated differently each play-through, resulting in vastly different battles and environments. Permadeath: Your captain dies and the game is over. Protect them with everything you have! I've got a website: http://captainsway.weebly.com/ Twitter: https://twitter.com/CaptainsWayGame And two trailers: For your viewing pleasure. Anyways I've always loved these forums, GM 7 and the original GMC is what got me into Game maker anyway so I figured it would be great to start talking about it here too. Let me know what you think!