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Windows Can't test games/see anything

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Dropsuitcaptain

Guest
Whenever I run a game I've been working on it doesn't even open a window and I don't know how to fix it.

I have an updated runtime and I've tried other projects, but when I used my other project it just shows a black screen.
I don't have any errors either, so I have no idea what the problem is and I couldn't find any other help for this so asking here.
 
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Dropsuitcaptain

Guest
Code:
"cmd"  /c subst W: "C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0589988s for command "cmd" /c subst W: "C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 02/14/2019 01:01:45
"cmd"  /c subst V: "C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0569991s for command "cmd" /c subst V: "C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 02/14/2019 01:01:45
"cmd"  /c subst U: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287"

elapsed time 00:00:00.0559995s for command "cmd" /c subst U: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287" started at 02/14/2019 01:01:45
Saving project to: C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.1.287/bin/Igor.exe"  -options="C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run

Loaded Macros from C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\platformer_64EA7365\macros.json
Options: U:/bin\platform_setting_defaults.json
Options: C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412\local_settings.json
Options: C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\platformer_64EA7365\targetoptions.json
U://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="platformer" /td="V:/" /cd="W:/platformer_64EA7365" /zpuf="C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412" /m=windows /tgt=64 /nodnd /cfg="default" /o="V:/platformer_41886B34_VM" /sh=True /optionsini="V:/platformer_41886B34_VM\options.ini"  /cvm /baseproject="U:/BaseProject\BaseProject.yyp" "C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp" /preprocess="W:/platformer_64EA7365"
Reading project file....C:\Users\Hunter\Documents\GameMakerStudio2\platformer
Reading project file....U:\BaseProject
Reading config delta 'C:\Users\Hunter\Documents\GameMakerStudio2\platformer\options\main\inherited\options_main.inherited.yy'
finished.


U://bin/GMAssetCompiler.exe DONE (0)
Release build
OptionsIni
Options: W:/platformer_64EA7365\PlatformOptions.json
[Compile] Run asset compiler
C:\WINDOWS\system32\cmd.exe /c ""U://bin/GMAssetCompiler.exe"  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="platformer" /td="V:/" /cd="W:/platformer_64EA7365" /zpuf="C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412" /m=windows /tgt=64 /nodnd /cfg="default" /o="V:/platformer_41886B34_VM" /sh=True /optionsini="V:/platformer_41886B34_VM\options.ini"  /cvm /baseproject="U:/BaseProject\BaseProject.yyp" "C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp" /bt=run"
Reading project file....C:\Users\Hunter\Documents\GameMakerStudio2\platformer
Reading project file....U:\BaseProject
Reading config delta 'C:\Users\Hunter\Documents\GameMakerStudio2\platformer\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... V:/platformer_41886B34_VM\platformer.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=825.9843
Stats : GMA : sp=6,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=4,ro=1,da=0,ex=0,ma=34,fm=0x200440080020


C:\WINDOWS\system32\cmd.exe DONE (0)
DoSteam
Igor complete.
[Run] Run game
Options: W:/platformer_64EA7365\MainOptions.json
U://windows/Runner.exe  -game "V:/platformer_41886B34_VM\platformer.win"
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
Collision Event time(microsecs)=2
Total memory used = 7575609(0x00739839) bytes
**********************************.
Entering main loop.
**********************************.
not 100% sure if this is my compiler output but here it is.
 
I have an updated runtime and I've tried other projects, but when I used my other project it just shows a black screen.
So are you saying that all other projects work, but this one does not?
If so, have you checked that you do not have an infinite loop somewhere at the start of your game? A while loop or repeat loop perhaps?
 
D

Dropsuitcaptain

Guest
So are you saying that all other projects work, but this one does not?
If so, have you checked that you do not have an infinite loop somewhere at the start of your game? A while loop or repeat loop perhaps?
My other projects don't work either, it just shows a black screen and everytime I launch gms2 my runtime goes back to the previous one.
Also I don't really use while or repeat so that probably isn't the issue since I never use them.

EDIT: the black screen only appears on my top down shooter, the project that I'm working on right now doesn't even launch.
 
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