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Windows Can't test games/see anything

Discussion in 'GameMaker Studio 2 Community Tech Support' started by Dropsuitcaptain, Feb 14, 2019 at 4:26 AM.

  1. Dropsuitcaptain

    Dropsuitcaptain Member

    Joined:
    Feb 8, 2019
    Posts:
    8
    Whenever I run a game I've been working on it doesn't even open a window and I don't know how to fix it.

    I have an updated runtime and I've tried other projects, but when I used my other project it just shows a black screen.
    I don't have any errors either, so I have no idea what the problem is and I couldn't find any other help for this so asking here.
     
  2. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

    Joined:
    Apr 13, 2016
    Posts:
    6,299
    Can you post your compiler output?
     
  3. Dropsuitcaptain

    Dropsuitcaptain Member

    Joined:
    Feb 8, 2019
    Posts:
    8
    Code:
    "cmd"  /c subst W: "C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
    
    elapsed time 00:00:00.0589988s for command "cmd" /c subst W: "C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 02/14/2019 01:01:45
    "cmd"  /c subst V: "C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP"
    
    elapsed time 00:00:00.0569991s for command "cmd" /c subst V: "C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 02/14/2019 01:01:45
    "cmd"  /c subst U: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287"
    
    elapsed time 00:00:00.0559995s for command "cmd" /c subst U: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287" started at 02/14/2019 01:01:45
    Saving project to: C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp
    "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.1.287/bin/Igor.exe"  -options="C:\Users\Hunter\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run
    
    Loaded Macros from C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\platformer_64EA7365\macros.json
    Options: U:/bin\platform_setting_defaults.json
    Options: C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412\local_settings.json
    Options: C:\Users\Hunter\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\platformer_64EA7365\targetoptions.json
    U://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="platformer" /td="V:/" /cd="W:/platformer_64EA7365" /zpuf="C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412" /m=windows /tgt=64 /nodnd /cfg="default" /o="V:/platformer_41886B34_VM" /sh=True /optionsini="V:/platformer_41886B34_VM\options.ini"  /cvm /baseproject="U:/BaseProject\BaseProject.yyp" "C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp" /preprocess="W:/platformer_64EA7365"
    Reading project file....C:\Users\Hunter\Documents\GameMakerStudio2\platformer
    Reading project file....U:\BaseProject
    Reading config delta 'C:\Users\Hunter\Documents\GameMakerStudio2\platformer\options\main\inherited\options_main.inherited.yy'
    finished.
    
    
    U://bin/GMAssetCompiler.exe DONE (0)
    Release build
    OptionsIni
    Options: W:/platformer_64EA7365\PlatformOptions.json
    [Compile] Run asset compiler
    C:\WINDOWS\system32\cmd.exe /c ""U://bin/GMAssetCompiler.exe"  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="platformer" /td="V:/" /cd="W:/platformer_64EA7365" /zpuf="C:\Users\Hunter\AppData\Roaming/GameMakerStudio2\Dropsuitcaptain_815412" /m=windows /tgt=64 /nodnd /cfg="default" /o="V:/platformer_41886B34_VM" /sh=True /optionsini="V:/platformer_41886B34_VM\options.ini"  /cvm /baseproject="U:/BaseProject\BaseProject.yyp" "C:\Users\Hunter\Documents\GameMakerStudio2\platformer\platformer.yyp" /bt=run"
    Reading project file....C:\Users\Hunter\Documents\GameMakerStudio2\platformer
    Reading project file....U:\BaseProject
    Reading config delta 'C:\Users\Hunter\Documents\GameMakerStudio2\platformer\options\main\inherited\options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    collapsing enums.
    Final Compile...finished.
    Saving IFF file... V:/platformer_41886B34_VM\platformer.win
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Texture Group - Default
    Writing Chunk... TGIN
    Writing Chunk... CODE
    Writing Chunk... VARI
    Writing Chunk... FUNC
    Writing Chunk... STRG
    Writing Chunk... TXTR
    0 Compressing texture... writing texture texture_0.png...
    Writing Chunk... AUDO
    Writing Chunk... SCPT
    Writing Chunk... DBGI
    Writing Chunk... INST
    Writing Chunk... LOCL
    Writing Chunk... STRG
    Stats : GMA : Elapsed=825.9843
    Stats : GMA : sp=6,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=4,ro=1,da=0,ex=0,ma=34,fm=0x200440080020
    
    
    C:\WINDOWS\system32\cmd.exe DONE (0)
    DoSteam
    Igor complete.
    [Run] Run game
    Options: W:/platformer_64EA7365\MainOptions.json
    U://windows/Runner.exe  -game "V:/platformer_41886B34_VM\platformer.win"
    Attempting to set gamepadcount to 12
    DirectX11: Using hardware device
    Collision Event time(microsecs)=2
    Total memory used = 7575609(0x00739839) bytes
    **********************************.
    Entering main loop.
    **********************************.
    
    not 100% sure if this is my compiler output but here it is.
     
  4. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    3,610
    Does anything appear in the taskbar when it's running?
     
  5. Dropsuitcaptain

    Dropsuitcaptain Member

    Joined:
    Feb 8, 2019
    Posts:
    8
    It would normally add its own tab thing to my task bar but instead it adds it to the main gms2 tab:
     

    Attached Files:

  6. BaBiA Game Studio

    BaBiA Game Studio Member

    Joined:
    Jun 20, 2016
    Posts:
    672
    So are you saying that all other projects work, but this one does not?
    If so, have you checked that you do not have an infinite loop somewhere at the start of your game? A while loop or repeat loop perhaps?
     
  7. Dropsuitcaptain

    Dropsuitcaptain Member

    Joined:
    Feb 8, 2019
    Posts:
    8
    My other projects don't work either, it just shows a black screen and everytime I launch gms2 my runtime goes back to the previous one.
    Also I don't really use while or repeat so that probably isn't the issue since I never use them.

    EDIT: the black screen only appears on my top down shooter, the project that I'm working on right now doesn't even launch.
     

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