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Mac OSX Can't Test Game - libpng

9intend0

Member
Hello,

I am trying to test run my game. Just getting started on it. I have a bunch of background images (PNG files) saved as sprites. I am creating a main menu which randomly assigns a background. Everything was working fine until suddenly it won't run.

Here's the error I get:
Code:
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run

Loaded Macros from /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/platform_setting_defaults.json
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242/local_settings.json
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Progress" /td="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223" /zpuf="/Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/interpreted/"  /nodnd /cfg="default" /o="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM" /sh=True /optionsini="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject/BaseProject.yyp" "/Users/antoniodoukas/GameMakerStudio2/Progress/Progress.yyp" /preprocess="/Users/antoniodoukas/.config
/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223"
Reading project file..../Users/antoniodoukas/GameMakerStudio2/Progress
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject
Reading config delta '/Users/antoniodoukas/GameMakerStudio2/Progress/options/main/inherited/options_main.inherited.yy'
finished.



/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/PlatformOptions.json
homedir : /Users/antoniodoukas
remote_install_path : /Users/antoniodoukas/GameMakerStudio2/Mac/GMS2MAC/Progress
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/ExtensionOptions.json
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="Progress" /td="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223" /zpuf="/Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/interpreted/"  /nodnd /cfg="default" /o="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM" /sh=True /optionsini="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini"  /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject/BaseProject.yyp" "/Users/antoniodoukas/GameMakerStudio2/Progress/Progress.yyp" /optionsini="/var/folders/ys/0j7r52bn1799
sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini"  /bt=run /rt=vm
Reading project file..../Users/antoniodoukas/GameMakerStudio2/Progress
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject
Reading config delta '/Users/antoniodoukas/GameMakerStudio2/Progress/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/Progress.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
libpng error: Not enough image data
-----------------------------------------------------------------------------
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
  at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <1e6129f9937f4ad1ac6525a4861d7529>:0 
  at System.Drawing.Image.get_Width () [0x0000d] in <1e6129f9937f4ad1ac6525a4861d7529>:0 
  at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
  at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.GMSprite.GetMask () [0x00535] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0 
-----------------------------------------------------------------------------
EXCEPTION FILE - /var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/T/911d990cbf7547d99f393919779e7163.yyg.saencryptedreport
-----------------------------------------------------------------------------
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
  at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <1e6129f9937f4ad1ac6525a4861d7529>:0 
  at System.Drawing.Image.get_Width () [0x0000d] in <1e6129f9937f4ad1ac6525a4861d7529>:0 
  at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
  at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.GMSprite.GetMask () [0x00535] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <3c7f9c965f6d4059a7812588e7514522>:0 
  at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <f9d1b832704f410aa8ec771f4fe80552>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0 


/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (255)

elapsed time 00:00:03.5915970s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 06/14/2020 13:36:35
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
The Compile Errors window shows no errors. Please help?
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Moderator
That's weird... that error usually refers to an issue with PNGCrush and incompatible PNG formats (like using an interlaced PNG file). Try the following (testing after each one):

- Uninstall GMS2, reboot the Mac, re-install GMS2.
- Update Xcode
- Download all new Mono Framework.

The previous times I've seen people with this issue, doing one or more of those things resolved the issue.
 

9intend0

Member
That's weird... that error usually refers to an issue with PNGCrush and incompatible PNG formats (like using an interlaced PNG file). Try the following (testing after each one):

- Uninstall GMS2, reboot the Mac, re-install GMS2.
- Update Xcode
- Download all new Mono Framework.

The previous times I've seen people with this issue, doing one or more of those things resolved the issue.
My PNGs may be interlaced, I'm not sure. I can go back and ensure they are not.
All that makes sense, but I'm not sure what Mono Framework is. Could you provide me a link?
 
Hi, I'm having the same issue.

macOS Catalina 10.15.6
Xcode 11.7 (11E801a)
Commandline Tools 2373
MonoFramework MDK 6.10.0.104 macos10 xamarin universal

IDE Version 2.3.0.529
Runtime 2.3.401

Last time it worked I was on GM 2.2.5.481 in 15/8/2020, since then I upgraded GM to 2.3.0.529 and an Xcode update occurred to.

I have tried to uninstall and reinstall everything, rebooting inbetween, with no results

"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run

Loaded Macros from /Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/platform_setting_defaults.json
Options: /Users/Alberto/.config/GameMakerStudio2/alberto.bonis_2484639/local_settings.json
Options: /Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="School Trip" /td="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP" /cd="/Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7" /zpuf="/Users/Alberto/.config/GameMakerStudio2/alberto.bonis_2484639" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School_Trip_4DBB6F98_VM" /sh=True /optionsini="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School_Trip_4DBB6F98_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Volumes/Dati/Documents/Lavoro/LET Fun/Action Theatre/Giochi/School trip/School Trip/School Trip.yyp" /preprocess="/Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BA
A6042D_2468DAC7"
Found Project Format 2
ProjectFileWatcher:StartWatching:/Volumes/Dati/Documents/Lavoro/LET Fun/Action Theatre/Giochi/School trip/School Trip
Started: 07/09/2020 19:22:05
Finished: 07/09/2020 19:22:05
Diff: 00:00:00.7606610
Loaded Project: School Trip
finished.
Release build
Options: /Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7/PlatformOptions.json
homedir : /Users/Alberto
remote_install_path : /Users/Alberto/gamemakerstudio2/GMS2MAC/School_Trip
Options: /Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7/ExtensionOptions.json
PlatformOptions
[Compile] Run asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="School Trip" /td="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP" /cd="/Users/Alberto/.config/GameMakerStudio2/Cache/GMS2CACHE/School_Tri_BAA6042D_2468DAC7" /zpuf="/Users/Alberto/.config/GameMakerStudio2/alberto.bonis_2484639" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School_Trip_4DBB6F98_VM" /sh=True /optionsini="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School_Trip_4DBB6F98_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Volumes/Dati/Documents/Lavoro/LET Fun/Action Theatre/Giochi/School trip/School Trip/School Trip.yyp" /optionsini="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School
_Trip_4DBB6F98_VM/options.ini" /bt=run /rt=vm
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/School_Trip_4DBB6F98_VM/School Trip.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
libpng error: Not enough image data
-----------------------------------------------------------------------------
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <96c2003d15dd4c1784674780359bf078>:0
at System.Drawing.Image.get_Width () [0x0000d] in <96c2003d15dd4c1784674780359bf078>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMSprite.GetMask () [0x0054f] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <07e707e963e944de851ed00054ecf0f5>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
-----------------------------------------------------------------------------
EXCEPTION FILE - /private/tmp/PKInstallSandbox.68NWeU/tmp/500b29f79d3b4404a52e24d4f408e78e.yyg.saencryptedreport
-----------------------------------------------------------------------------
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
-----------------------------------------------------------------------------
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <96c2003d15dd4c1784674780359bf078>:0
at System.Drawing.Image.get_Width () [0x0000d] in <96c2003d15dd4c1784674780359bf078>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMSprite.GetMask () [0x0054f] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <07e707e963e944de851ed00054ecf0f5>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
-----------------------------------------------------------------------------
EXCEPTION FILE - /private/tmp/PKInstallSandbox.68NWeU/tmp/727b315aee1040a9a3c99227a2c7d3f3.yyg.saencryptedreport
-----------------------------------------------------------------------------
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <96c2003d15dd4c1784674780359bf078>:0
at System.Drawing.Image.get_Width () [0x0000d] in <96c2003d15dd4c1784674780359bf078>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMSprite.GetMask () [0x0054f] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <07e707e963e944de851ed00054ecf0f5>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <55adae4546cd485ba70e2948332ebe8c>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <55adae4546cd485ba70e2948332ebe8c>:0
elapsed time 00:00:03.3112840s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/private/tmp/PKInstallSandbox.68NWeU/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 09/07/2020 19:22:03
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
 
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