9
9intend0
Guest
Hello,
I am trying to test run my game. Just getting started on it. I have a bunch of background images (PNG files) saved as sprites. I am creating a main menu which randomly assigns a background. Everything was working fine until suddenly it won't run.
Here's the error I get:
The Compile Errors window shows no errors. Please help?
I am trying to test run my game. Just getting started on it. I have a bunch of background images (PNG files) saved as sprites. I am creating a main menu which randomly assigns a background. Everything was working fine until suddenly it won't run.
Here's the error I get:
Code:
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
Loaded Macros from /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/platform_setting_defaults.json
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242/local_settings.json
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Progress" /td="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223" /zpuf="/Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/interpreted/" /nodnd /cfg="default" /o="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM" /sh=True /optionsini="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject/BaseProject.yyp" "/Users/antoniodoukas/GameMakerStudio2/Progress/Progress.yyp" /preprocess="/Users/antoniodoukas/.config
/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223"
Reading project file..../Users/antoniodoukas/GameMakerStudio2/Progress
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject
Reading config delta '/Users/antoniodoukas/GameMakerStudio2/Progress/options/main/inherited/options_main.inherited.yy'
finished.
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/PlatformOptions.json
homedir : /Users/antoniodoukas
remote_install_path : /Users/antoniodoukas/GameMakerStudio2/Mac/GMS2MAC/Progress
Options: /Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223/ExtensionOptions.json
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Progress" /td="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/antoniodoukas/.config/GameMakerStudio2/Cache/GMS2CACHE/Progress_713B5223" /zpuf="/Users/antoniodoukas/.config/GameMakerStudio2/Antonio.doukas_714242" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/interpreted/" /nodnd /cfg="default" /o="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM" /sh=True /optionsini="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject/BaseProject.yyp" "/Users/antoniodoukas/GameMakerStudio2/Progress/Progress.yyp" /optionsini="/var/folders/ys/0j7r52bn1799
sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/options.ini" /bt=run /rt=vm
Reading project file..../Users/antoniodoukas/GameMakerStudio2/Progress
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/BaseProject
Reading config delta '/Users/antoniodoukas/GameMakerStudio2/Progress/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... /var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/Progress_5654E7E2_VM/Progress.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
libpng error: Not enough image data
-----------------------------------------------------------------------------
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <1e6129f9937f4ad1ac6525a4861d7529>:0
at System.Drawing.Image.get_Width () [0x0000d] in <1e6129f9937f4ad1ac6525a4861d7529>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.GMSprite.GetMask () [0x00535] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <3c7f9c965f6d4059a7812588e7514522>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0
-----------------------------------------------------------------------------
EXCEPTION FILE - /var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/T/911d990cbf7547d99f393919779e7163.yyg.saencryptedreport
-----------------------------------------------------------------------------
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
[ERROR] FATAL UNHANDLED EXCEPTION: System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status) [0x00098] in <1e6129f9937f4ad1ac6525a4861d7529>:0
at System.Drawing.Image.get_Width () [0x0000d] in <1e6129f9937f4ad1ac6525a4861d7529>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image.get_Width()
at GMAssetCompiler.GMBitmap32..ctor (System.String _filename) [0x00204] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.GMSprite.GetMask () [0x00535] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.WADSaver`1+<>c[TCode]. (System.Collections.Generic.KeyValuePair`2[TKey,TValue] ) [0x00320] in <3c7f9c965f6d4059a7812588e7514522>:0
at GMAssetCompiler.Program+[,]. (System.Object ) [0x00096] in <3c7f9c965f6d4059a7812588e7514522>:0
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context (System.Object state) [0x00007] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00021] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00074] in <f9d1b832704f410aa8ec771f4fe80552>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <f9d1b832704f410aa8ec771f4fe80552>:0
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (255)
elapsed time 00:00:03.5915970s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/ys/0j7r52bn1799sxtjnvc32n4c0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 06/14/2020 13:36:35
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.