Legacy GM Can't get GMnet Engine to work.

Zashiko

Member
Hey,

i'm trying to add GMnet into an existing Game. I've read this manual (https://gmnet-engine.org/manual/engine/) and followed all steps.
GMnet PUNCH is not enabled.

I'm able to create a server with port 6510. everything is fine untill i try to connect with a client.
both instances get an error message and crashes.

############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object obj_htme:

instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
at gml_Script_htme_recieveVarGroup (line 69) - if ((is_undefined(instance) || !instance_exists(instance))) {
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_htme_recieveVarGroup (line 69)
called from - gml_Script_htme_serverNetworking (line 37) - htme_recieveVarGroup();
called from - gml_Script_htme_recieveSignedPackets (line 100) - htme_serverNetworking();
called from - gml_Script_htme_networking (line 50) - htme_recieveSignedPackets();
called from - gml_Object_obj_htme_NetworkingEvent_1 (line 2) - htme_networking();
############################################################################################
FATAL ERROR in
action number 1
of Async Event: Networking
for object obj_htme:

instance_exists argument 1 incorrect type (5) expecting a Number (YYGI32)
at gml_Script_htme_recieveVarGroup (line 69) - if ((is_undefined(instance) || !instance_exists(instance))) {
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_htme_recieveVarGroup (line 69)
called from - gml_Script_htme_clientNetworking (line 76) - htme_recieveVarGroup();
called from - gml_Script_htme_recieveSignedPackets (line 102) - htme_clientNetworking();
called from - gml_Script_htme_networking (line 50) - htme_recieveSignedPackets();
called from - gml_Object_obj_htme_NetworkingEvent_1 (line 2) - htme_networking();

I don't really get why this happens. Maybe someone has a quick solution for this problem?
I'm using Game Maker v1.4.1760.
 

TsukaYuriko

☄️
Forum Staff
Moderator
Why are you using a 4 year old version? Update to 1.4.9999 and try again, then we'll see what we can do.
 
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