B
BagarraoEduardo
Guest
Hello all, I'm having a problem with scrolling.
To implement a scrolling system I have followed this tutorial and I find it really cool, but I can't make my scroll to stop on his limits.
Basically I wan't to populate a leaderboard and have a top scrolling limit, and a bottom scrolling limit.
I would like to ask for help to do this to you.
Here's my code:
I also show the video of game's scrolling current state, so you could understand better
Thanks in advance guys!
Best Regards, Eduardo
To implement a scrolling system I have followed this tutorial and I find it really cool, but I can't make my scroll to stop on his limits.
Basically I wan't to populate a leaderboard and have a top scrolling limit, and a bottom scrolling limit.
I would like to ask for help to do this to you.
Here's my code:
- Create
Code:drag_offsetY = 0; flickVelY = 0; flick_power_calibration = 4; flick_power_reduction_each_step = 4; leaderboard_players = ds_list_create(); //leaderboard sample list y_origin = 10; ds_list_add(leaderboard_players, "uracilio"); ds_list_add(leaderboard_players, "jucemiro"); ds_list_add(leaderboard_players, "lipindio"); ds_list_add(leaderboard_players, "semantico"); ds_list_add(leaderboard_players, "telemovel"); ds_list_add(leaderboard_players, "uracilio"); ds_list_add(leaderboard_players, "jucemiro"); ds_list_add(leaderboard_players, "lipindio"); ds_list_add(leaderboard_players, "semantico"); ds_list_add(leaderboard_players, "telemovel"); ds_list_add(leaderboard_players, "uracilio"); ds_list_add(leaderboard_players, "jucemiro"); ds_list_add(leaderboard_players, "lipindio"); ds_list_add(leaderboard_players, "semantico"); ds_list_add(leaderboard_players, "telemovel");
- Step
Code:if( flickVelY != 0 ) { flick_power = abs(flickVelY); flick_direction = sign(flickVelY); if( flick_power > flick_power_reduction_each_step ) { y += (( flick_power / flick_power_calibration) * flick_direction); flickVelY -= flick_power_reduction_each_step * flick_direction; } else { flickVelY = 0; } }
- Global Drag Start
Code:drag_offsetY = y - event_data[?"posY"];
- Global Dragging
Code:y = event_data[?"posY"] + drag_offsetY;
- Global Drag End
Code:flickVelY = event_data[?"diffY"];
- Global Left Down
Code:flickVelY = 0;
- Draw
Code:draw_self(); var index = 0; var i; var line_spacing = y_origin; var x_offset = 10; for(i = 0; i < ds_list_size(leaderboard_players); i++) { draw_text( x - (sprite_width / 2) + x_offset , y - (sprite_height / 2) + line_spacing, string(index) + " - " + ds_list_find_value(leaderboard_players, i)); line_spacing += 15; index++; }
I also show the video of game's scrolling current state, so you could understand better
Thanks in advance guys!
Best Regards, Eduardo