P
puckilie
Guest
hi,
i tried jumping back into GMS2 today. I installed GMS2, got the basic settings in and installed git for source control. i made a super basic circle as a player and everything worked out while testing. Then i wanted to try and export the game (just to see if it works) and from there on it went bad. i tried exporting to a Zip-file at first but i got an error back... then i tried exporting an installer to see if it was the zip function... no luck either =( i tried googling, watching videos and looked if i can find anything about it ... nothing =( it already took 9 hours until now and i still couldn't find a solution.
i was trying to export with VM since i don't have the special microsoft studio version for YYC installed.
i am using Game maker studio 2
IDE version 2.2.5.481
Current Runtime 2.2.5.378
on Windows 10 Pro
with 64 bit
and here is the error i am getting
by the way i am on a german machine so there are some things i german in the error...
any help is appreciated =)
EDIT:
I installed visual studio 2017 community edition and used YYC instead of VM and was able to Build the zip so i will stick with this one instead =)
i tried jumping back into GMS2 today. I installed GMS2, got the basic settings in and installed git for source control. i made a super basic circle as a player and everything worked out while testing. Then i wanted to try and export the game (just to see if it works) and from there on it went bad. i tried exporting to a Zip-file at first but i got an error back... then i tried exporting an installer to see if it was the zip function... no luck either =( i tried googling, watching videos and looked if i can find anything about it ... nothing =( it already took 9 hours until now and i still couldn't find a solution.
i was trying to export with VM since i don't have the special microsoft studio version for YYC installed.
i am using Game maker studio 2
IDE version 2.2.5.481
Current Runtime 2.2.5.378
on Windows 10 Pro
with 64 bit
and here is the error i am getting
Code:
Saving project to: E:\Game dev\Projects\RPG\RPG.yyp
"cmd" /c subst Z: "C:\Users\micki\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.1000903s for command "cmd" /c subst Z: "C:\Users\micki\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/13/2020 17:40:34
"cmd" /c subst Y: "C:\Users\micki\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0990899s for command "cmd" /c subst Y: "C:\Users\micki\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/13/2020 17:40:34
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
elapsed time 00:00:00.0970884s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 04/13/2020 17:40:35
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\micki\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip
Loaded Macros from C:\Users\micki\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\RPG_312AD634\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\micki\AppData\Roaming/GameMakerStudio2\mickilie_113700\local_settings.json
Options: C:\Users\micki\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\RPG_312AD634\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="RPG" /td="Y:/" /cd="Z:/RPG_312AD634" /zpuf="C:\Users\micki\AppData\Roaming/GameMakerStudio2\mickilie_113700" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/RPG_1D72890E_VM" /sh=True /optionsini="Y:/RPG_1D72890E_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "E:\Game dev\Projects\RPG\RPG.yyp" /preprocess="Z:/RPG_312AD634"
Reading project file....E:\Game dev\Projects\RPG
Reading project file....X:\BaseProject
Reading config delta 'E:\Game dev\Projects\RPG\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/RPG_312AD634\ExtensionOptions.json
OptionsIni
Options: Z:/RPG_312AD634\PlatformOptions.json
[Compile] Run asset compiler
C:\WINDOWS\system32\cmd.exe /c ""X://bin/GMAssetCompiler.exe" /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="RPG" /td="Y:/" /cd="Z:/RPG_312AD634" /zpuf="C:\Users\micki\AppData\Roaming/GameMakerStudio2\mickilie_113700" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/RPG_1D72890E_VM" /sh=True /optionsini="Y:/RPG_1D72890E_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "E:\Game dev\Projects\RPG\RPG.yyp" /bt=exe /rt=vm"
Reading project file....E:\Game dev\Projects\RPG
Reading project file....X:\BaseProject
Reading config delta 'E:\Game dev\Projects\RPG\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/RPG_1D72890E_VM\RPG.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Stats : GMA : Elapsed=392,9007
Stats : GMA : sp=1,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=1,ro=1,da=0,ex=0,ma=3,fm=0x200440000020
C:\WINDOWS\system32\cmd.exe DONE (0)
DoSteam
Igor complete.
PlatformOptions
DoVersion
System.ComponentModel.Win32Exception (0x80004005): Das System kann das angegebene Gerät oder die angegebene Datei nicht öffnen
bei Vestris.ResourceLib.Resource.SaveTo(String filename, ResourceId type, ResourceId name, UInt16 lang, Byte[] data)
bei Vestris.ResourceLib.Resource.SaveTo(String filename)
bei ..(String , YYDictionary`2 )
bei Igor.WindowsBuilder.PackageZip()
Igor complete.
elapsed time 00:00:01.7332193s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\micki\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip started at 04/13/2020 17:40:35
"cmd" /c subst Z: /d
elapsed time 00:00:00.0970896s for command "cmd" /c subst Z: /d started at 04/13/2020 17:40:37
"cmd" /c subst Y: /d
elapsed time 00:00:00.0975943s for command "cmd" /c subst Y: /d started at 04/13/2020 17:40:37
"cmd" /c subst X: /d
elapsed time 00:00:00.0960915s for command "cmd" /c subst X: /d started at 04/13/2020 17:40:37
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
any help is appreciated =)
EDIT:
I installed visual studio 2017 community edition and used YYC instead of VM and was able to Build the zip so i will stick with this one instead =)
Last edited by a moderator: