Can't export to IOS anymore (2.3.0)

Hi there,

I'm exporting my games to Android and Apple. But since the update to 2.3.0 I can't export my app's anymore. I hope someone could help me fix the problem.

The message in Output is:
"cmd" /c subst Z: "C:\GMKCache\GMS2CACHE"

elapsed time 00:00:00.0629627s for command "cmd" /c subst Z: "C:\GMKCache\GMS2CACHE" started at 09/05/2020 20:26:07
"cmd" /c subst Y: "C:\GMKTemp\GMS2TEMP"

elapsed time 00:00:00.0669614s for command "cmd" /c subst Y: "C:\GMKTemp\GMS2TEMP" started at 09/05/2020 20:26:07
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401"

elapsed time 00:00:00.0709589s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401" started at 09/05/2020 20:26:07
"C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401/bin/Igor.exe" -j=8 -options="C:\GMKTemp\GMS2TEMP\build.bff" -v -- iOS Package

Loaded Macros from C:\GMKCache\GMS2CACHE\CodePuzzel_812026FA_AB2A39B6\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\denne\AppData\Roaming/GameMakerStudio2\vanduindennis_115660\local_settings.json
Options: C:\GMKCache\GMS2CACHE\CodePuzzel_812026FA_AB2A39B6\targetoptions.json
Setting up the Asset compiler
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CodePuzzels" /td="Y:/" /cd="Z:/CodePuzzel_812026FA_AB2A39B6" /zpuf="C:\Users\denne\AppData\Roaming/GameMakerStudio2\vanduindennis_115660" /m=llvm-ios /tgt=4 /llvmSource="X://yyc/" /nodnd /cfg="Default" /v /hprt=51269 /o="Y:/CodePuzzels_2884F9EF_YYC" /sh=True /optionsini="Y:/CodePuzzels_2884F9EF_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\denne\Dropbox\1. Meester Dennis\1. Programmas\3. Applicaties\4. Code puzzels (Tristan)\GMK1\CodePuzzels\CodePuzzels.yyp" /preprocess="Z:/CodePuzzel_812026FA_AB2A39B6"
Found Project Format 2
ProjectFileWatcher:StartWatching:C:\Users\denne\Dropbox\1. Meester Dennis\1. Programmas\3. Applicaties\4. Code puzzels (Tristan)\GMK1\CodePuzzels
Started: 5-9-2020 20:26:09
Finished: 5-9-2020 20:26:12
Diff: 00:00:02.4112589
Loaded Project: CodePuzzels
finished.
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/CodePuzzel_812026FA_AB2A39B6\PlatformOptions.json
RunCommandOnMac mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels
mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels
pscp X:/ios\mobiledevice /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/mobiledevice
RunCommandOnMac chmod +x /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/mobiledevice
chmod +x /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/mobiledevice
RunCommandOnMac /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/mobiledevice get_device_prop -u 5db843c23cd67d57a05e92feb13ed63a0a23076c ProductVersion
/Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/mobiledevice get_device_prop -u 5db843c23cd67d57a05e92feb13ed63a0a23076c ProductVersion
Device is on os 12.3.1
RunCommandOnMac xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
xcodebuild -showsdks | grep iOS.SDKs -A1 | tail -n1 | cut -d' ' -f2
Options: Z:/CodePuzzel_812026FA_AB2A39B6\ExtensionOptions.json
PlatformOptions
RunCommandOnMac echo ~
echo ~
PlatformOptions
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CodePuzzels" /td="Y:/" /cd="Z:/CodePuzzel_812026FA_AB2A39B6" /zpuf="C:\Users\denne\AppData\Roaming/GameMakerStudio2\vanduindennis_115660" /m=llvm-ios /tgt=4 /llvmSource="X://yyc/" /nodnd /cfg="Default" /v /hprt=51269 /o="Y:/CodePuzzels_2884F9EF_YYC" /sh=True /optionsini="Y:/CodePuzzels_2884F9EF_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\denne\Dropbox\1. Meester Dennis\1. Programmas\3. Applicaties\4. Code puzzels (Tristan)\GMK1\CodePuzzels\CodePuzzels.yyp" /MacHomeDir="/Users/dennisvanduin" /llvmSource="X:/yyc" /optionsini="Y:/CodePuzzels_2884F9EF_YYC\options.ini" /bt=exe /rt=yyc
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
Writing Chunk... AUDO
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=6589,2819
Stats : GMA : sp=26,au=1,bk=0,pt=0,sc=132,sh=0,fo=5,tl=0,ob=35,ro=6,da=0,ex=1,ma=10,fm=0xB2156DE42A30
RunCommandOnMac mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
pscp C:\Users\denne\Dropbox\1. Meester Dennis\1. Programmas\3. Applicaties\4. Code puzzels (Tristan)\GMK1\CodePuzzels\extensions\GooglePlayAdsExtension\iOSSourceFromMac\GoogleAppMeasurement.framework.zip /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
Renci.SshNet.Common.ScpException: scp: /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw: Is a directory
bij Renci.SshNet.ScpClient.CheckReturnCode(Stream input)
bij Renci.SshNet.ScpClient.UploadFileModeAndName(IChannelSession channel, Stream input, Int64 fileSize, String serverFileName)
bij Renci.SshNet.ScpClient.Upload(FileInfo fileInfo, String path)
bij ..(String , String , Boolean )
bij ..(String , String , String )
bij ..(String , String , List`1 , List`1 )
bij ..(String , String )
bij Igor.iOSBuilder.HandleExtensions()
bij Igor.iOSBuilder.Package()
Igor complete.
elapsed time 00:00:17.5024698s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.3.0.401/bin/Igor.exe" -j=8 -options="C:\GMKTemp\GMS2TEMP\build.bff" -v -- iOS Package started at 09/05/2020 20:26:07
"cmd" /c subst Z: /d

elapsed time 00:00:00.0629645s for command "cmd" /c subst Z: /d started at 09/05/2020 20:26:25
"cmd" /c subst Y: /d

elapsed time 00:00:00.0679598s for command "cmd" /c subst Y: /d started at 09/05/2020 20:26:25
"cmd" /c subst X: /d

elapsed time 00:00:00.0669604s for command "cmd" /c subst X: /d started at 09/05/2020 20:26:25
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

The part I think the error is all about:
Code:
RunCommandOnMac mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
mkdir -p /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
pscp C:\Users\denne\Dropbox\1. Meester Dennis\1. Programmas\3. Applicaties\4. Code puzzels (Tristan)\GMK1\CodePuzzels\extensions\GooglePlayAdsExtension\iOSSourceFromMac\GoogleAppMeasurement.framework.zip /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw
Renci.SshNet.Common.ScpException: scp: /Users/dennisvanduin/GameMakerStudio2/iOS/GMS2IOS/CodePuzzels/CodePuzzelsFromPC/Fw: Is a directory
   bij Renci.SshNet.ScpClient.CheckReturnCode(Stream input)
   bij Renci.SshNet.ScpClient.UploadFileModeAndName(IChannelSession channel, Stream input, Int64 fileSize, String serverFileName)
   bij Renci.SshNet.ScpClient.Upload(FileInfo fileInfo, String path)
   bij ..(String , String , Boolean )
   bij ..(String , String , String )
   bij ..(String , String , List`1 , List`1 )
   bij ..(String , String )
   bij Igor.iOSBuilder.HandleExtensions()
   bij Igor.iOSBuilder.Package()
Thanks,

Greets,
Dennis

Add:
On my MAC I see some files. But after creating the folders and adding mobiledevice there is nothing more...
 
Last edited:
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