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Mac OSX Can't Create Executable [FAILED: Package Program Complete]

U

Ufy

Guest
This is what I get:

/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
PlatformOptions
DoSplash
${options_dir}/mac/splash/splash.png
IsMacConnected
InstallApplicationOvenOnMac
/bin/bash -c "chmod u+x /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill the Killer_1561245B_VM/install_app_oven.sh"
chmod: /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill: No such file or directory
chmod: the: No such file or directory
chmod: Killer_1561245B_VM/install_app_oven.sh: No such file or directory


/bin/bash exited with non-zero status (1)

elapsed time 00:00:05.4902360s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/Igor.exe -options="/var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -- Mac Package started at 12/11/2017 17:59:18
FAILED: Package Program Complete


This is my first proper game, and it has been a blast making it. Now I want to export it and move on to my next game, but it would not let me create an executable. Help!

By the way, in the past, I have exported test games succesfully.
 

rwkay

GameMaker Staff
GameMaker Dev.
I think the problem here is spaces in the project name - I believe this has already been reported and is in the bug database (it may actually be fixed internally... not 100% sure about that)...

The short term fix is to not have spaces in the project name.

Russell
 
U

Ufy

Guest
Nope. I still get the same error.


/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
PlatformOptions
DoSplash
${options_dir}/mac/splash/splash.png
IsMacConnected
InstallApplicationOvenOnMac
/bin/bash -c "chmod u+x /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill the Killer_5C932A96_VM/install_app_oven.sh"
chmod: /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill: No such file or directory
chmod: the: No such file or directory

chmod: Killer_5C932A96_VM/install_app_oven.sh: No such file or directory

/bin/bash exited with non-zero status (1)

elapsed time 00:00:07.4653900s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/Igor.exe -options="/var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -- Mac Package started at 12/12/2017 06:38:29
FAILED: Package Program Complete
 
V

Violetta

Guest
Nope. I still get the same error.


/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
PlatformOptions
DoSplash
${options_dir}/mac/splash/splash.png
IsMacConnected
InstallApplicationOvenOnMac
/bin/bash -c "chmod u+x /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill the Killer_5C932A96_VM/install_app_oven.sh"
chmod: /var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/Kill: No such file or directory
chmod: the: No such file or directory

chmod: Killer_5C932A96_VM/install_app_oven.sh: No such file or directory

/bin/bash exited with non-zero status (1)

elapsed time 00:00:07.4653900s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.2.172/bin/Igor.exe -options="/var/folders/4v/8zt2zy1j6qzbmm0_7m8lghjc0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -- Mac Package started at 12/12/2017 06:38:29
FAILED: Package Program Complete
How did you resolve this issue? Because I am not able to
 
V

Violetta

Guest
Show us your error. It may or may not be the same problem.
Here is the output that I get

Saving project to: /Users/user/Desktop/my art/the game/The_game.yyp
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/bin/Igor.exe -options="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -- Mac Run

Loaded Macros from /Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The_game_F7454BAF/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/bin/platform_setting_defaults.json
Options: /Users/user/.config/GameMakerStudio2/v.rostobaya_1556430/local_settings.json
Options: /Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The_game_F7454BAF/targetoptions.json
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4 /gn="The_game" /td="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The_game_F7454BAF" /zpuf="/Users/user/.config/GameMakerStudio2/v.rostobaya_1556430" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/interpreted/" /nodnd /cfg=default /o="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/The_game_335D3C30_VM" /sh=True /optionsini="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/The_game_335D3C30_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/BaseProject/BaseProject.yyp" "/Users/user/Desktop/my art/the game/The_game.yyp" /preprocess="/Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The
_game_F7454BAF"
Reading project file..../Users/user/Desktop/my art/the game
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/BaseProject
Reading config delta '/Users/user/Desktop/my art/the game/options/main/inherited/options_main.inherited.yy'
finished.



/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The_game_F7454BAF/PlatformOptions.json
homedir : /Users/user
remote_install_path : /Users/user/GameMakerStudio2/Mac/GMS2MAC/The_game
PlatformOptions
[Compile] Run asset compiler
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4 /gn="The_game" /td="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/user/.config/GameMakerStudio2/Cache/GMS2CACHE/The_game_F7454BAF" /zpuf="/Users/user/.config/GameMakerStudio2/v.rostobaya_1556430" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/interpreted/" /nodnd /cfg=default /o="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/The_game_335D3C30_VM" /sh=True /optionsini="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/The_game_335D3C30_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/BaseProject/BaseProject.yyp" "/Users/user/Desktop/my art/the game/The_game.yyp" /optionsini="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMaker
Studio2/GMS2TEMP/The_game_335D3C30_VM/options.ini" /bt=run
Reading project file..../Users/user/Desktop/my art/the game
Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/BaseProject
Reading config delta '/Users/user/Desktop/my art/the game/options/main/inherited/options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException (System.ExceptionArgument argument) [0x00006] in <f712f98eb8e445c8918edaf595bbe465>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Insert (TKey key, TValue value, System.Boolean add) [0x0000b] in <f712f98eb8e445c8918edaf595bbe465>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <f712f98eb8e445c8918edaf595bbe465>:0
at GMAssetCompiler.GMLCompile.[] (System.Collections.Generic.Dictionary`2[TKey,TValue] , System.Collections.Generic.IList`1[T] ) [0x00034] in <73fc729841f94b8fbc639a47b85f772f>:0
finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... /var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/The_game_335D3C30_VM/The_game.zip
Writing Chunk... GEN8
option_game_speed=30
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=4882.675
Stats : GMA : sp=9,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=3,ro=2,da=0,ex=0,ma=4,fm=0x200400000000



/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono exited with non-zero status (1)

elapsed time 00:00:09.6312160s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.1.3.189/bin/Igor.exe -options="/var/folders/j_/v43r6dhd6xj8mk_zthhf5p1r0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -- Mac Run started at 03/23/2018 01:09:12
FAILED: Run Program Complete


Here is my error. I think it has something to do with mono.framework files. I installed 4.8.0 version of mono.framework. It didn't help. Not sure what to do.
 
O

Omlette

Guest
Bump!!

Getting this error

C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.4.202/bin/GMAssetCompiler.exe DONE (0)
nname: C:\Users\omrii\AppData\Local\GameMakerStudio2\GMS2TEMP\SDG_6016D05_VM\SDG.zip
destname: C:\Users\omrii\AppData\Local\GameMakerStudio2\GMS2TEMP\SDG_6016D05_VM\GameAssetsMac.zip
IsMacConnected
InstallRunnerOnMac
pscp C:\Users\omrii\AppData\Local\GameMakerStudio2\GMS2TEMP\SDG_6016D05_VM\install_dmg.sh /.install_dmg.sh
Renci.SshNet.Common.SshAuthenticationException: Permission denied (publickey).
at Renci.SshNet.ClientAuthentication.Authenticate(IConnectionInfoInternal connectionInfo, ISession session)
at Renci.SshNet.ConnectionInfo.Authenticate(ISession session, IServiceFactory serviceFactory)
at Renci.SshNet.Session.Connect()
at Renci.SshNet.BaseClient.Connect()
at ..(String , String , Boolean )
at ..(String , StringBuilder , Boolean )
at ..(String , String , String )
at Igor.MacBuilder.Run()
Igor complete.
elapsed time 00:00:11.9664249s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.4.202/bin/Igor.exe" -options="C:\Users\omrii\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -- Mac Run started at 04/09/2018 16:24:52
"cmd" /c subst Z: /d

elapsed time 00:00:00.0293805s for command "cmd" /c subst Z: /d started at 04/09/2018 16:25:04
FAILED: Run Program Complete
 
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